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<site xmlns="com-wordpress:feed-additions:1">242904074</site>	<item>
		<title>Stop Recommending Warhammer 40K to Beginners. Here’s What Actually Works for Christmas.</title>
		<link>https://gameshaven.co.uk/stop-recommending-warhammer-40k-to-beginners-heres-what-actually-works-for-christmas/</link>
		
		<dc:creator><![CDATA[Media Bob]]></dc:creator>
		<pubDate>Wed, 10 Dec 2025 10:25:00 +0000</pubDate>
				<category><![CDATA[Games Haven Guide Series]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[whispers from the leadBet]]></category>
		<category><![CDATA[Age of Sigmar starter]]></category>
		<category><![CDATA[beginner miniature games]]></category>
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		<category><![CDATA[Warhammer 40K Christmas]]></category>
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		<guid isPermaLink="false">https://gameshaven.co.uk/?p=13189</guid>

					<description><![CDATA[<p>Warhammer 40K isn’t the best place to start miniature gaming. Discover beginner-friendly Christmas gifts like Deadzone, Kill Team, and Warcry that actually work.</p>
<p>The post <a href="https://gameshaven.co.uk/stop-recommending-warhammer-40k-to-beginners-heres-what-actually-works-for-christmas/">Stop Recommending Warhammer 40K to Beginners. Here’s What Actually Works for Christmas.</a> appeared first on <a href="https://gameshaven.co.uk">GAMES HAVEN</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Every December, it happens.<br>Someone wanders into a hobby store or online group and asks the same question:</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>“What miniature game should I buy for Christmas?”</p>
</blockquote>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>And like clockwork, someone replies:</p>
</blockquote>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>“Start with <a href="https://gameshaven.co.uk/shop/">Warhammer</a> 40K. It’s the best.”</p>
</blockquote>



<p>Cool. Except it isn’t.</p>



<p><a href="https://gameshaven.co.uk/games-workshop-3d-printing-legal-war-future-of-creation-2/">Warhammer 40K</a> isn’t a bad game. It’s brilliant. It’s cinematic. It’s <em>the</em> poster child of <a href="https://gameshaven.co.uk/naf-championship-2025-blood-bowl-nottingham/">miniature gaming</a>. But as a starter? It’s like handing a learner driver the keys to a Ferrari and wondering why they crashed before the first turn.</p>



<p>Let’s be honest &#8212; Warhammer 40K is a terrible starting point for beginners. Especially as a Christmas gift.</p>



<p>Here’s the truth, straight from someone who’s been neck-deep in glue, paint, and regret for years: if you want your loved one to actually play the game you buy them, skip 40K. There are better options that cost less, teach faster, and deliver fun immediately instead of six weeks later.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">Why 40K Fails as a Christmas Gift</h2>



<p>Let’s run the numbers.<br>A Warhammer 40K starter box costs about £40-£50. Reasonable, right? Except that’s not actually a full game. You’ll need paints. Brushes. Glue. Terrain. More models. Before you can even roll a single dice, that “starter” set turns into a £200 commitment.</p>



<p>That’s not a Christmas gift &#8212; that’s a financial side quest.</p>



<p>And then there’s the learning curve. 40K’s rules aren’t impossible, but they are dense. The rulebook reads like an ancient prophecy. You’ll spend your first three games not strategizing, but Googling what “Engagement Range” means and which special rule just nuked your army.</p>



<p>Even worse, you’re locked into a faction before you even know what you enjoy.<br>You bought Space Marines because they looked cool. By February, you realise you hate them. But now you’ve spent two months painting blue armor and crying over decals.</p>



<p>The result? Another hobby box gathering dust.</p>



<p>So let’s fix that.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">Game 1: Deadzone — The Actual MVP of Starter Games</h2>



<p>Deadzone isn’t flashy. It doesn’t have a billion YouTube channels screaming about lore. But after six weeks of testing, it’s easily the best miniature game for beginners — especially around Christmas.</p>



<p><em>Here’s why it works:</em></p>


<div class="wp-block-image">
<figure class="alignleft size-full"><img data-recalc-dims="1" fetchpriority="high" decoding="async" width="472" height="107" src="https://i0.wp.com/gameshaven.co.uk/wp-content/uploads/2025/04/DEADZONE.jpeg?resize=472%2C107&#038;ssl=1" alt="Deadzone - Manntic Games" class="wp-image-8861" srcset="https://i0.wp.com/gameshaven.co.uk/wp-content/uploads/2025/04/DEADZONE.jpeg?w=472&amp;ssl=1 472w, https://i0.wp.com/gameshaven.co.uk/wp-content/uploads/2025/04/DEADZONE.jpeg?resize=300%2C68&amp;ssl=1 300w" sizes="(max-width: 472px) 100vw, 472px" /></figure>
</div>


<p><strong>Price:</strong> You can buy a starter set for around £35–40. That’s a <em>complete game</em>. Not a teaser. You get everything you need to play and enjoy right away.</p>



<p><strong>Painting:</strong> Ten models. That’s it. Not fifty. You’ll paint them in a weekend and still have time for mince pies. They look good, they play great, and you won’t burn out before you finish.</p>



<p><strong>Rules:</strong> Clean. Streamlined. You’ll actually finish a game your first night. The mechanics reward smart moves and positioning, not rulebook memorization.</p>



<p><strong>Replayability:</strong> Because it’s a skirmish system, you can tinker endlessly. Try different lists. Experiment with tactics. It scales beautifully as your confidence grows.</p>



<p><strong>The experience:</strong> Within an hour, you’ll be playing a real miniature game that feels like the full experience — without the financial hangover.</p>



<p>Deadzone teaches you the fundamentals: line of sight, cover, movement, strategy. It’s the perfect training ground. By the time you graduate to bigger games, you’ll know how miniatures work.</p>



<p>And honestly? Most people don’t even “graduate.” They stay, because Deadzone’s that good.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">Game 2: Kill Team — The Warhammer Alternative</h2>



<p>Now, if your gift recipient already drools over Warhammer lore, <em><a href="https://gameshaven.co.uk/getting-started-kill-team-warhammer-guide/">Kill Team</a></em> is the smart compromise.</p>



<p>Think of it as Warhammer 40K Lite. You get the same universe, same quality models, but smaller squads &#8212; five to ten miniatures per side. Games last about half an hour, not an entire evening.</p>



<p>The beauty of Kill Team? You can reuse the models in full 40K later if you choose to scale up. That means zero wasted investment.</p>



<p>The downside? It’s pricier than Deadzone, sitting around £55–60 for a starter. But the presentation is peak <a href="https://gameshaven.co.uk/games-workshop-3d-printing-legal-war-future-of-creation/">Games Workshop</a>: beautiful minis, excellent production, and tight gameplay.</p>



<p>If your giftee loves 40K aesthetics but not the commitment, Kill Team hits the sweet spot.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">Game 3: Warcry — The Fast and Chaotic One</h2>



<p>Warcry lives in the Age of Sigmar universe &#8212; and it’s fun, fast, and messy in the best way.</p>



<p>It’s the beer-and-pretzels miniature game. You’ll get dramatic <a href="https://gameshaven.co.uk/games-haven-gallery-nottingham/">dice rolls</a>, chaotic effects, and the kind of nonsense moments that make you yell across the table.</p>



<p>It’s also great for families or casual gamers. One game takes 30 minutes. The models look fantastic. The rules are digestible.</p>



<p>Downsides? It’s less about tactics and more about energy. You’ll get chaos and laughs, not deep strategic duels. Perfect for Christmas afternoon, less ideal if you want long-term campaign depth.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">Game 4: Necromunda — The Campaign Beast</h2>



<p>Necromunda is Warhammer meets <em>Peaky Blinders</em>. Small gangs. Dirty streets. Campaigns where your fighters gain skills, scars, and grudges.</p>



<p>But make no mistake: it’s not for beginners. There’s crew management, experience tracking, and a rulebook thick enough to stun an Ork.</p>



<p>If your recipient already loves miniatures and story-driven games, this an incredible long-term hobby. If they’re brand new? It’s like giving someone <em>Dark Souls</em> when they’ve only ever played <em>Candy Crush.</em></p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">Game 5: Age of Sigmar Starter — The Big Gift</h2>



<p>Age of Sigmar starter sets are genuinely solid Christmas gifts. Two armies. Nice rulebooks. Clear tutorials.</p>



<p>It’s the only entry-level “army game” that feels doable. The painting load is bigger, but it teaches large-scale <a href="https://gameshaven.co.uk/flesh-and-blood-card-gaming-mondays-at-games-haven-uk/">gaming</a> fundamentals straight away.</p>



<p>If your giftee wants that epic “armies clashing” vibe, this the right call. Just know it’s a step up in commitment.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">The Ones That Almost Made It</h2>



<ul class="wp-block-list">
<li><strong>Warmachine:</strong> Great game, but the community’s smaller and rules are heavier.</li>



<li><strong>Infinity:</strong> Gorgeous models, but painting and gameplay are both tough for first-timers.</li>



<li><strong>Battletech:</strong> Fantastic mech tactics, but it’s more wargame than true miniatures hobby.</li>
</ul>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">The Real Lesson</h2>



<p>The biggest mistake people make is confusing <em>popularity</em> with <em>accessibility.</em></p>



<p>Warhammer 40K is the most famous miniature game on the planet — but fame doesn’t make it friendly for newcomers.</p>



<p>Deadzone teaches faster. Kill Team bridges the gap. Warcry adds laughter. Necromunda builds story. Age of Sigmar gives you spectacle.</p>



<p>The goal this Christmas isn’t to buy the “most iconic” game — it’s to buy the one that’ll actually get played.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">What to Actually Put Under the Tree</h2>



<p><strong>Never painted a model before?</strong><br>Deadzone starter (£35–40). Add a £10 paint set. Done.</p>



<p><strong>Loves Warhammer lore but not ready for full 40K?</strong><br>Kill Team starter (£55). Feeds the fandom, not the wallet drain.</p>



<p><strong>Wants quick, fun chaos?</strong><br>Warcry starter (£45). Great for families or casual nights.</p>



<p><strong>Wants campaign <a href="https://gameshaven.co.uk/how-to-be-a-game-master-beginner-guide/">storytelling</a> and grit?</strong><br>Necromunda (£60). Only for the patient and passionate.</p>



<p><strong>Wants the big spectacle battle experience?</strong><br>Age of Sigmar starter (£90–100). Two armies, tons of game.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">Final Word</h2>



<p>Warhammer 40K is incredible. But it’s not a gift for beginners. It’s a reward for veterans.</p>



<p>If you want to give someone the spark of a lifelong hobby, start smaller. Give them a game that’s playable, paintable, and actually finishable.</p>



<p>Because the best miniature gift isn’t the one with the most lore or models.<br>It’s the one that makes someone sit down, open the box, and say:</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>“Let’s play right now.”</p>
</blockquote>
<p>The post <a href="https://gameshaven.co.uk/stop-recommending-warhammer-40k-to-beginners-heres-what-actually-works-for-christmas/">Stop Recommending Warhammer 40K to Beginners. Here’s What Actually Works for Christmas.</a> appeared first on <a href="https://gameshaven.co.uk">GAMES HAVEN</a>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">13189</post-id>	</item>
		<item>
		<title>Get In The Robot, Mate</title>
		<link>https://gameshaven.co.uk/get-in-the-robot-mate/</link>
					<comments>https://gameshaven.co.uk/get-in-the-robot-mate/#respond</comments>
		
		<dc:creator><![CDATA[Khris Saltfleet]]></dc:creator>
		<pubDate>Tue, 16 Sep 2025 04:01:17 +0000</pubDate>
				<category><![CDATA[Guides]]></category>
		<category><![CDATA[Wargame]]></category>
		<category><![CDATA[Black Site Studios]]></category>
		<category><![CDATA[campaign play]]></category>
		<category><![CDATA[card driven mechanics]]></category>
		<category><![CDATA[customisable frames]]></category>
		<category><![CDATA[fast play skirmish]]></category>
		<category><![CDATA[Gunpla crossover]]></category>
		<category><![CDATA[hobby painting]]></category>
		<category><![CDATA[indie wargames]]></category>
		<category><![CDATA[mech combat]]></category>
		<category><![CDATA[mecha wargaming]]></category>
		<category><![CDATA[miniature wargame]]></category>
		<category><![CDATA[Mobile Arms]]></category>
		<category><![CDATA[narrative campaigns]]></category>
		<category><![CDATA[PVC starter set]]></category>
		<category><![CDATA[quickstart rules]]></category>
		<category><![CDATA[resin miniatures]]></category>
		<category><![CDATA[sci fi skirmish]]></category>
		<category><![CDATA[tabletop miniatures]]></category>
		<category><![CDATA[UK wargaming]]></category>
		<guid isPermaLink="false">https://gameshaven.co.uk/?p=12681</guid>

					<description><![CDATA[<p>Mobile Arms is a near-future sci-fi miniatures skirmish game from Black Site Studios, known for their high-quality terrain and indie rulesets. The game combines cinematic mech combat with streamlined mechanics, customisable loadouts, and quick 45-minute battles that fit neatly into club nights or campaign seasons. With a new starter box including preassembled frames, terrain, cards, and dice, it’s an accessible entry point for both seasoned hobbyists and newcomers who love painting and playing giant robots.</p>
<p>The post <a href="https://gameshaven.co.uk/get-in-the-robot-mate/">Get In The Robot, Mate</a> appeared first on <a href="https://gameshaven.co.uk">GAMES HAVEN</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<h2 class="wp-block-heading">  Brit’s Field Guide to Black Site Studios’ Mobile Arms </h2>



<h2 class="wp-block-heading"><strong>Why you should care</strong></h2>



<p>Mecha <a href="https://gameshaven.co.uk/shop/">skirmish games</a> live on a sliding scale from crunchy spreadsheet warfare to all-style-no-substance firefights. <strong><em><a href="https://blacksitestudio.com/pages/mobile-arms">Mobile Arms</a></em></strong> from <strong><a href="https://blacksitestudio.com/en-gb?srsltid=AfmBOoqbcEeXV4d2hG3tECibQ87twttvLU6bzaG1-jdWLrRZkarlbJoW">Black Site Studios</a></strong> sits in the sweet spot. You get cinematic robots, tight rules tuned for fast play, and the <a href="https://gameshaven.co.uk/getting-started-kill-team-warhammer-guide/">hobby</a> freedom to kitbash like you’re late for a <a href="https://www.dayofthegundam.co.uk/">Gunpla expo</a>.</p>



<p>Black Site Studios are the US outfit known for pre-painted MDF terrain and an alarming ability to tempt your bank account. They launched in 2015, started with terrain, and now publish original games across horror, sci fi, and alt-history. The elevator pitch for <em>Mobile Arms</em> is brutally simple: small model count, near-future setting, heavy customisation, quick turns, real decisions.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>“Two to four players. About forty-five minutes. Competitive or campaign. Giant robots doing very ungentlemanly things.”<br>Yes, that will do.</p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img data-recalc-dims="1" decoding="async" width="1024" height="538" src="https://i0.wp.com/gameshaven.co.uk/wp-content/uploads/2025/09/5addf3ce-7083-4394-bed2-1891d908fe50.webp?resize=1024%2C538&#038;ssl=1" alt="Mobile Arms is a near-future sci-fi miniatures skirmish game from Black Site Studios, known for their high-quality terrain and indie rulesets. The game combines cinematic mech combat with streamlined mechanics, customisable loadouts, and quick 45-minute battles that fit neatly into club nights or campaign seasons. With a new starter box including preassembled frames, terrain, cards, and dice, it’s an accessible entry point for both seasoned hobbyists and newcomers who love painting and playing giant robots." class="wp-image-12762" style="width:651px;height:auto" srcset="https://i0.wp.com/gameshaven.co.uk/wp-content/uploads/2025/09/5addf3ce-7083-4394-bed2-1891d908fe50.webp?resize=1024%2C538&amp;ssl=1 1024w, https://i0.wp.com/gameshaven.co.uk/wp-content/uploads/2025/09/5addf3ce-7083-4394-bed2-1891d908fe50.webp?resize=300%2C157&amp;ssl=1 300w, https://i0.wp.com/gameshaven.co.uk/wp-content/uploads/2025/09/5addf3ce-7083-4394-bed2-1891d908fe50.webp?resize=768%2C403&amp;ssl=1 768w, https://i0.wp.com/gameshaven.co.uk/wp-content/uploads/2025/09/5addf3ce-7083-4394-bed2-1891d908fe50.webp?resize=600%2C315&amp;ssl=1 600w, https://i0.wp.com/gameshaven.co.uk/wp-content/uploads/2025/09/5addf3ce-7083-4394-bed2-1891d908fe50.webp?w=1143&amp;ssl=1 1143w" sizes="(max-width: 1000px) 100vw, 1000px" /></figure>
</div></blockquote>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading"><strong>Specs at a glance</strong></h2>



<ul class="wp-block-list">
<li><strong>Players:</strong> 2 to 4</li>



<li><strong>Play time:</strong> ~45 minutes</li>



<li><strong>Category:</strong> Board and miniatures skirmish</li>



<li><strong>Tags:</strong> Sci fi, action, multiplayer, competitive, campaign</li>



<li><strong>Footprint:</strong> Small-table skirmish, easy to run at the club or kitchen table</li>



<li><strong>Compatibility:</strong> New starter supports the original <em>Mobile Arms</em> range</li>
</ul>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading"><strong>What’s in the new starter box</strong></h2>



<p>Black Site have been pushing an updated starter built for a genuine out-of-the-box first game. Expect:</p>



<ul class="wp-block-list">
<li><strong>Two preassembled PVC Frames</strong> that look appropriately industrial and punchy</li>



<li><strong>Core rules and quickstart</strong>, so you can teach in minutes instead of issuing a dissertation</li>



<li><strong>Card decks</strong> for pilots, gear and missions, including a “quick start” set for the first night and an expanded set once you have your sea legs</li>



<li><strong>Dice, tokens, and templates</strong> so you’re not rummaging through the leftovers of six other systems</li>



<li><strong>Card terrain</strong> that sets up rapidly and looks the part, ideal if you’re not ready to build a full city on day one</li>
</ul>



<p>Everything in the box plays nice with existing <em>Mobile Arms</em> kits and files. If you already own earlier Frames, you’re not stranded.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading"><strong>Setting the stage</strong></h2>



<p>This near-future corporate sci fi with believable hardware. <strong>Frames</strong> are workhorse machines refitted for conflict across off-world colonies. The vibe is grounded rather than heroic fantasy. Think hazard stripes, warning chevrons, chipped paint, aftermarket limbs, and a pilot who sleeps badly.</p>



<p>For Gunpla-minded hobbyists, this fertile soil. Panel lining, weathering, decals, sponsor livery, heat staining on barrels, the whole workshop is relevant. You can paint like a grimy industrial designer or go full race-team neon. Both look lethal.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading"><strong>How it actually plays</strong></h2>



<p>You’re here for speed and agency. <em>Mobile Arms</em> keeps the <strong>model count low</strong> and the <strong>decision density high</strong>. The engine prioritises:</p>



<ul class="wp-block-list">
<li><strong>Alternating activations</strong> so you always have something to do</li>



<li><strong>Meaningful loadouts</strong> that change how your Frame behaves on the table</li>



<li><strong>Short, lethal exchanges</strong> where positioning and cover do real work</li>



<li><strong>Card-driven scenario and upgrade layers</strong> that nudge each game into a fresh configuration</li>
</ul>



<p>The <strong>flow</strong> is straightforward. Deploy, angle for lanes, trade fire, contest objectives, pivot into the mid-game where toolkits matter, then race the clock before someone’s reactor dreams of early retirement. Because games land around the forty-five mark, rematches are normal. That’s healthy for a club night, a small <a href="https://gameshaven.co.uk/flesh-and-blood-card-gaming-mondays-at-games-haven-uk/">event</a>, or a quick “best of three” at home.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading"><strong>Tactical DNA for seasoned skirmishers</strong></h2>



<p>If you’ve spent time in Infinity, Battletech Alpha Strike, or Heavy Gear, you’ll read the board quickly. The skill expression here is about <strong>loadout logic and tempo</strong>.</p>



<ul class="wp-block-list">
<li><strong>Gunline vs brawler:</strong> Mixing profiles is king. One Frame covers fire lanes, one threatens the mid board, both push objectives.</li>



<li><strong>Angles and sightlines:</strong> Terrain matters. Elevation and scatter pieces create brutal crossfires.</li>



<li><strong>Resource discipline:</strong> Don’t throw your best weapon into heavy cover without support. Light tools strip defences. Big tools finish.</li>



<li><strong>Scenario urgency:</strong> The mission deck punishes drifting. Play the objective or lose to the clock.</li>
</ul>



<p>It’s a tight, readable meta that rewards players who can switch plans without sulking.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading"><strong>The hobby: where <em>Mobile Arms</em> quietly flexes</strong></h2>



<p>Black Site’s lineage in terrain and presentation shows. Their kits assemble quickly, take primer well, and withstand club-life. If you own an airbrush, you’ll have Frames combat-ready before your playlist hits track nine. For maximalists:</p>



<ul class="wp-block-list">
<li><strong>Weathering stack:</strong> chipping medium, sponge chips, enamel streaks, pigment dust</li>



<li><strong>Panel line trick:</strong> thin dark neutral along recesses, then a matt varnish to kill any shine</li>



<li><strong>Livery:</strong> corporate decals, hazard strips, numeric stencils, pilot nose art if you’re feeling scandalous</li>



<li><strong>Kitbash fuel:</strong> greebles from old sprues, cable runs, verniers, sensor booms, antenna clutter</li>
</ul>



<p>This the perfect gateway for Gunpla fans who want to actually play with their toys without signing a lease on a 6&#215;4 battlefield.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading"><strong>Campaign play and the card ecosystem</strong></h2>



<p>Campaigns are where the Frames turn into characters. Pilots pick up quirks, gear trees expand, scars accrue. The <strong>quickstart deck</strong> teaches the cadence, then the <strong>expanded deck</strong> widens the menu with additional missions and upgrades. That structure helps mixed-experience groups, because new players can lean on prebuilt cards while veterans tinker.</p>



<p>Clubs will enjoy short seasons. Score sheets fit on one page, rosters stay small, and matchups resolve inside an hour. It’s precisely the kind of system you can run between bigger projects without derailing your life.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading"><strong>Who is this for</strong></h2>



<ul class="wp-block-list">
<li><strong>Skirmish enjoyers</strong> who like decision-first games with low model counts</li>



<li><strong>Gunpla and kitbash nerds</strong> who want a playable canvas for weathering and livery</li>



<li><strong>Club organisers</strong> who need a learnable ruleset that survives teaching ten times in a row</li>



<li><strong>Campaign goblins</strong> who enjoy scars, upgrades, and escalating nonsense</li>



<li><strong>Ex-Battletech players</strong> who want mechs without a three-ring binder</li>
</ul>



<p>If you crave ultra-granular reactor curves and 200-point lists with fourteen sub-systems, this will feel light. If you want a game that hits hard, photographs well, and remembers you have a job and a family, welcome home.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading"><strong>Comparisons without the tribal war</strong></h2>



<ul class="wp-block-list">
<li><strong>Versus Battletech Classic:</strong> <em>Mobile Arms</em> plays faster and is far lighter on bookkeeping. You trade extreme detail for tempo.</li>



<li><strong>Versus Alpha Strike:</strong> Similar table speed, but <em>Mobile Arms</em> leans harder into kit customisation and a more contemporary visual identity.</li>



<li><strong>Versus Infinity TAG skirmishes:</strong> Infinity remains the reference for reactive play and razor geometry. <em>Mobile Arms</em> is friendlier to teach and cheaper to table.</li>



<li><strong>Versus Heavy Gear Blitz:</strong> <em>Mobile Arms</em> lives on smaller boards with fewer models, so the learning curve is kinder and the hobby time shorter.</li>
</ul>



<p>None of these are wrong. They just scratch different itches.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading"><strong>A quick word on Black Site Studios</strong></h2>



<p>They run a tight ship. US-based manufacturing, strong <a href="https://gameshaven.co.uk/contact-games-haven-nottingham/">customer service</a>, and the sort of product photography that empties wallets. Their catalogue includes horror one-shots and narrative-forward skirmish games. If you like companies that actually ship, you’ll probably get on.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading"><strong>Streaming and first looks</strong></h2>



<p>If you want to eyeball gameplay before buying, you can hop through recent community videos. The two short YouTube pieces making the rounds are here:</p>



<ul class="wp-block-list">
<li><a href="https://youtu.be/vHFxT2GD2vk">https://youtu.be/vHFxT2GD2vk</a></li>



<li><a href="https://youtu.be/06bRuTMr2rQ">https://youtu.be/06bRuTMr2rQ</a></li>
</ul>



<p>They’re bite-sized and show the vibe effectively.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading"><strong>Loadout ideas to try on day one</strong></h2>



<ul class="wp-block-list">
<li><strong>Shield Bruiser plus DMR Hunter:</strong> One Frame soaks mid-board punishment and body-checks objectives. The other holds long lanes and deletes exposed targets.</li>



<li><strong>Jet-assisted Skirmisher plus Shotgun Interdictor:</strong> Flank aggression that punishes slow setups. Use terrain like a rat in a drum kit.</li>



<li><strong>Balanced Pair with Utility Slots:</strong> Bring one control tool. Smoke. Deployable cover. Sensor ping. Any single utility that lets you bend a turn in your favour.</li>
</ul>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" decoding="async" width="1024" height="1024" src="https://i0.wp.com/gameshaven.co.uk/wp-content/uploads/2025/09/Gendarme-POD.webp?resize=1024%2C1024&#038;ssl=1" alt="" class="wp-image-12763" srcset="https://i0.wp.com/gameshaven.co.uk/wp-content/uploads/2025/09/Gendarme-POD.webp?resize=1024%2C1024&amp;ssl=1 1024w, https://i0.wp.com/gameshaven.co.uk/wp-content/uploads/2025/09/Gendarme-POD.webp?resize=300%2C300&amp;ssl=1 300w, https://i0.wp.com/gameshaven.co.uk/wp-content/uploads/2025/09/Gendarme-POD.webp?resize=150%2C150&amp;ssl=1 150w, https://i0.wp.com/gameshaven.co.uk/wp-content/uploads/2025/09/Gendarme-POD.webp?resize=768%2C768&amp;ssl=1 768w, https://i0.wp.com/gameshaven.co.uk/wp-content/uploads/2025/09/Gendarme-POD.webp?resize=1536%2C1536&amp;ssl=1 1536w, https://i0.wp.com/gameshaven.co.uk/wp-content/uploads/2025/09/Gendarme-POD.webp?resize=60%2C60&amp;ssl=1 60w, https://i0.wp.com/gameshaven.co.uk/wp-content/uploads/2025/09/Gendarme-POD.webp?resize=600%2C600&amp;ssl=1 600w, https://i0.wp.com/gameshaven.co.uk/wp-content/uploads/2025/09/Gendarme-POD.webp?resize=100%2C100&amp;ssl=1 100w, https://i0.wp.com/gameshaven.co.uk/wp-content/uploads/2025/09/Gendarme-POD.webp?w=2000&amp;ssl=1 2000w" sizes="(max-width: 1000px) 100vw, 1000px" /></figure>



<p>Start conservative, then escalate into silliness once your group stabilises.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading"><strong>Pros and cons</strong></h2>



<p><strong>Pros</strong></p>



<ul class="wp-block-list">
<li>Fast to teach and genuinely fast to play</li>



<li>Strong visual identity with customisable Frames</li>



<li>Tight model count and small footprint</li>



<li>Card tools that scale complexity cleanly</li>
</ul>



<p><strong>Cons</strong></p>



<ul class="wp-block-list">
<li>Rules intentionally streamlined, so simulation lovers may miss deep subsystem crunch. (Ok i love crunchy rules but thee are a nice break.)</li>



<li>PVC in the starter is convenient, though resin and digital kits still paint and pose nicer if you’re picky</li>



<li>Terrain appetite grows quickly once you realise how good it looks on the table</li>
</ul>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading"><strong>Honestly</strong></h2>



<p><em>Mobile Arms</em> nails the modern mech brief. It respects your time. It rewards smart choices. It turns the hobby dial to exactly the level that keeps you up past midnight without hating yourself at work. If your playlist lives somewhere between The Clash and Gojira, and your heart rate spikes whenever you see caution stripes, this your next skirmish obsession. Its good.</p>



<p>Get in the robot. Paint it loud. Play it louder.</p>



<p></p>
<p>The post <a href="https://gameshaven.co.uk/get-in-the-robot-mate/">Get In The Robot, Mate</a> appeared first on <a href="https://gameshaven.co.uk">GAMES HAVEN</a>.</p>
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		<title>Sideboarding Without Losing Your Damn Mind</title>
		<link>https://gameshaven.co.uk/mtg-sideboarding-without-losing-your-mind/</link>
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		<dc:creator><![CDATA[admin gamesHaven]]></dc:creator>
		<pubDate>Mon, 01 Sep 2025 17:37:16 +0000</pubDate>
				<category><![CDATA[Card Gaming]]></category>
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		<guid isPermaLink="false">https://gameshaven.co.uk/?p=12245</guid>

					<description><![CDATA[<p>Learn how to sideboard in Magic: The Gathering without overthinking. Avoid mistakes, plan roles, and win more post-board games with practical tips.</p>
<p>The post <a href="https://gameshaven.co.uk/mtg-sideboarding-without-losing-your-mind/">Sideboarding Without Losing Your Damn Mind</a> appeared first on <a href="https://gameshaven.co.uk">GAMES HAVEN</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<h1 class="wp-block-heading">Magic the gathering sideboard</h1>



<p>If you <a href="https://gameshaven.co.uk/flesh-and-blood-card-gaming-mondays-at-games-haven-uk/">play</a> <strong><a href="https://gameshaven.co.uk/shop/">Magic: The Gathering</a> sideboards</strong> wrong, you’re throwing away games before you even draw your first card. I’ve seen it a hundred times. People overthink, they panic, they cut the wrong cards, they copy paste some “15 card genius list” off reddit and then wonder why they can’t win round 2. Sideboarding is the part of MTG control decks and midrange decks where skill really shows, and honestly it’s where most players lose their damn mind.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h3 class="wp-block-heading">The Basics of MTG Sideboarding</h3>



<p>First thing to get in your head &#8211; sideboarding is not about finding perfect silver bullets. It’s about <em>tuning your machine</em> so it runs smoother against the exact opponent in front of you,. That’s it. Not magic tricks. Not galaxy brain swaps. Just tuning..</p>



<p>I still remember reading this random <a href="https://articles.starcitygames.com/magic-the-gathering/?utm_source=chatgpt.com">StarCityGames sideboarding guide from 2014</a> that hit harder than most modern content. The core idea hasn’t changed. Your maindeck is built to cover the room. Your sideboard is built to cover the holes.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h3 class="wp-block-heading">What To Do (Do This Stuff)</h3>



<ul class="wp-block-list">
<li><strong>Have a plan before the match</strong><br>If you sit down and <em>then</em> start thinking what to board, you’re already behind. Write a little sideboard guide, even if it’s just scribbles on paper.</li>



<li><strong>Board by role, not just by card</strong><br>Think: am I becoming the beatdown or am I still control? Adjust cards accordingly. Sometimes you leave in a bad removal spell cause your role demands it.</li>



<li><strong>Practice with your board</strong><br>Don’t just goldfish your maindeck. Run sideboarded games in testing. Half of your tournament matches will be post-board anyway.</li>



<li><strong>Respect your opponent’s plan</strong><br>If they’re on aggro, assume they’re boarding to punish your lifegain. If they’re combo, assume they’re bringing in hate. Don’t be surprised.</li>
</ul>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h3 class="wp-block-heading">What Not To Do (Seriously Don’t)</h3>



<ul class="wp-block-list">
<li><strong>Don’t cut all your win conditions</strong><br>Sounds obvious but people do it. They panic, cut threats for answers, and suddenly they can’t actually win. Don’t neuter yourself.</li>



<li><strong>Don’t board in “cool” cards just cause you like them</strong><br>If that tech card isn’t solving <em>this</em> matchup, it stays in the box.</li>



<li><strong>Don’t chase perfection</strong><br>You won’t have the exact card for every situation. Stop trying. Focus on tilting percentages in your favor, not on creating a fantasy 100% win rate.</li>



<li><strong>Don’t forget the clock</strong><br>If you’re control and you side into grindy grindy nonsense, make sure you can still close before time gets called.</li>
</ul>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h3 class="wp-block-heading">Why Sideboarding Is Where You Win Real Games</h3>



<p>I’ll ramble a bit here cause this where I get fired up. Sideboarding is like wiring a fusebox &#8211; it looks like just swapping a few lines, but if you connect the wrong thing you blow the whole damn circuit. People underestimate how much a tiny swap shifts your whole role. When you nail it though, when you bring in just the right 2 cards and suddenly the matchup flips in your favour, it feels like cheating but fair. That’s the buzz.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>So don’t lose your head. Sideboarding isn’t sorcery. It’s planning, discipline, and not cutting your damn wincons. Next time you sleeve up your <strong>Magic the Gathering sideboard</strong>, write down a plan, stick to it, and remember &#8212; the goal isn’t to win harder, it’s just to make the matchup <em>winnable</em>.</p>



<p></p>



<p><strong>Liam O&#8217;Connell</strong></p>
<p>The post <a href="https://gameshaven.co.uk/mtg-sideboarding-without-losing-your-mind/">Sideboarding Without Losing Your Damn Mind</a> appeared first on <a href="https://gameshaven.co.uk">GAMES HAVEN</a>.</p>
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		<title>RPG Improv Like a Pro (Even When You&#8217;re Panicking)</title>
		<link>https://gameshaven.co.uk/rpg-improv-like-a-pro/</link>
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		<dc:creator><![CDATA[admin gamesHaven]]></dc:creator>
		<pubDate>Mon, 01 Sep 2025 16:55:32 +0000</pubDate>
				<category><![CDATA[Eleni’s Notebook]]></category>
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		<category><![CDATA[RPG]]></category>
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		<category><![CDATA[RPG improvisation]]></category>
		<category><![CDATA[tabletop chaos]]></category>
		<guid isPermaLink="false">https://gameshaven.co.uk/?p=12227</guid>

					<description><![CDATA[<p>New to improvisation as a Game Master? Learn how to confidently handle player chaos, build NPCs on the fly, and turn failed rolls into brilliant story twists. Improv isn’t scary – it’s your secret storytelling weapon.</p>
<p>The post <a href="https://gameshaven.co.uk/rpg-improv-like-a-pro/">RPG Improv Like a Pro (Even When You&#8217;re Panicking)</a> appeared first on <a href="https://gameshaven.co.uk">GAMES HAVEN</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p><strong>By Eleni Hart</strong></p>



<h2 class="wp-block-heading">GM Improv Guide: How to Wing It Without Losing the Plot</h2>



<h2 class="wp-block-heading">Embrace the Unexpected: Why Improv Is Your Best Friend as a GM</h2>



<p>GM Improv Guide: How to Wing It Without Losing the Plot, wellSo, you’ve planned your one-shot. You’ve got a hook, some challenges, and a dramatic finale. Maybe you even drew a map that looks suspiciously like a startled platypus. You’re ready. Then a player says:<br><strong>“I ignore the glowing orb and talk to the squirrel.”</strong></p>



<p>Cue the blank stare. The panic. The internal screaming. All your plans have gone up in smoke.</p>



<p>Welcome to the magic. and <a href="https://gameshaven.co.uk/shop/">RPG</a> Improv Like a Pro (Even When You&#8217;re Panicking)</p>



<p>Improv is not just a safety net for derailed sessions. It’s the beating heart of TTRPG <a href="https://gameshaven.co.uk/how-to-be-a-game-master-beginner-guide/">storytelling</a>. Learning to improvise turns you from a script-reader into a world-weaver. This how you go from surviving as a GM to absolutely thriving.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">Why Improvisation Is Essential to Great GMing</h2>



<p>You cannot prepare for everything. You will try. You will have documents, maps, notes, diagrams. And yet, your players will adopt the villain’s pet or try to sell the key to a sentient sword for a handful of goblin teeth.</p>



<p>This not failure. This invitation.</p>



<p>The best sessions are not the ones that go to plan. They’re the ones that feel alive. Improv turns the story from a linear track into something that grows, breathes, and reacts. It turns your players from audience members into co-authors.</p>



<p>And no, you don’t need to be a stand-up comic or master voice actor. You just need to be present. Listen. Respond. Ask questions. Lean in.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>Improv, in truth, is theatre — not of perfection, but of panic. That moment where a player makes a choice you didn’t foresee? That’s not a failure state. That’s the curtain lifting. You are no longer presenting a fixed narrative; you are performing a duet in real time.</p>



<p>Ask yourself what you’d want to happen <em>as a player</em>. Let instinct lead. Even if the answer feels strange — a squirrel who was once a prince, a bread golem with performance anxiety — go with it. Your players will follow your energy more than your logic. Surprise them, and yourself, in equal measure.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">“What If?” — Your Secret Weapon</h2>



<p>This the ultimate improv tool:<br><strong>Ask yourself, “What if?”</strong></p>



<p>Your players interact with something weird or off-script? Try these:</p>



<ul class="wp-block-list">
<li>What if the squirrel is a wizard&#8217;s disgruntled familiar?</li>



<li>What if the glowing orb is actually a trapped soul?</li>



<li>What if the locked door only opens when a bard sings?</li>
</ul>



<p>You don’t need a full scene ready. You just need a thread. Pick the idea that excites you. Pull it. Let the world unfold in real-time.</p>



<p>That’s storytelling. Not predicting — discovering.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">On-the-Fly NPCs: Quick Personalities That Stick</h2>



<p>Nobody expects Oscar-worthy performances. They want memorable characters. Here’s how to build one in 30 seconds:</p>



<h3 class="wp-block-heading">One Defining Trait</h3>



<p>Give your NPC one thing. It could be:</p>



<ul class="wp-block-list">
<li>Nervous energy</li>



<li>Overconfidence</li>



<li>Blunt honesty</li>
</ul>



<h3 class="wp-block-heading">The Rule of Three</h3>



<p>Come up with three traits or facts. Use one or two in <a href="https://gameshaven.co.uk/flesh-and-blood-card-gaming-mondays-at-games-haven-uk/">play</a>.</p>



<p>Example:</p>



<ul class="wp-block-list">
<li>The innkeeper collects silver spoons</li>



<li>They’re terrified of frogs</li>



<li>Secretly in love with the stablehand</li>
</ul>



<h3 class="wp-block-heading">Voice Cues</h3>



<p>Change pitch, rhythm, or tone:</p>



<ul class="wp-block-list">
<li>Speak slower for someone calculating</li>



<li>Speed up for nervous types</li>



<li>Use your hands more if they’re passionate</li>
</ul>



<p>You are not on stage. This shared pretend. Enjoy it.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h3 class="wp-block-heading">A Personal Aside (for the NPC section)</h3>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>I once created an NPC entirely because I couldn&#8217;t remember the name I gave a merchant two sessions earlier. In a panic, I introduced her twin brother — identical in voice, mannerisms, and obsession with gemstone dice. The players loved him. They now send him birthday gifts in character.</p>



<p>That’s the power of committing to a bit. Your NPCs do not need depth — they need distinction. A single trait, a tiny hook, a sense of place. That’s all it takes.</p>
</blockquote>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">Fail Forward: Turn Mistakes Into Story Beats</h2>



<p>Failures should not kill momentum. They should pivot the narrative.</p>



<p>Examples:</p>



<ul class="wp-block-list">
<li>Failed lockpick? It breaks, and a noise draws attention</li>



<li>Failed persuasion? Now the NPC is suspicious and watching closely</li>



<li>Botched spell? A minor wild magic surge surprises everyone</li>
</ul>



<p>Every mistake is a story beat waiting to happen.</p>



<p>More on this philosophy here: <a>The Alexandrian on Failing Forward</a></p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">Prep That Supports, Not Smothers</h2>



<p>Improvisation doesn’t mean no prep. It means <strong>strategic</strong> prep.</p>



<h3 class="wp-block-heading">What to Prepare:</h3>



<ul class="wp-block-list">
<li>A few key NPCs with motivations</li>



<li>Your main locations and vibes</li>



<li>A name list for quick invention</li>



<li>A loose ending or goal</li>
</ul>



<p>Avoid scripting dialogue or full scenes. Bullet points are gold.</p>



<h3 class="wp-block-heading">Handy Tools:</h3>



<ul class="wp-block-list">
<li><a>Donjon.bin.sh</a> — random generators</li>



<li><a>Fantasy Name Generators</a> — essential for fast naming</li>



<li><a>Chartopia</a> — great for random tables</li>
</ul>



<p>More tips: <a>Roleplaying Tips on Improvised Plots</a></p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">Real Talk: Eleni’s Take on Improv Nerves</h2>



<p>Let me tell you something real. I once had a game derailed by a frog statue. A throwaway description. One player decided it looked familiar. Another tried to commune with it. Thirty minutes later, they were calling it Frogfather and building it a shrine.</p>



<p>Was it in the notes? Not even slightly. But it became the emotional core of the session.</p>



<p>Improv is not about mastery. It’s about <strong>trust</strong> — in yourself, in your players, in the story you’re all building.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h3 class="wp-block-heading">Improvising as Worldbuilding (for the fail forward or final thought section)</h3>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>Every time you improvise, you’re not just solving a problem. You’re building <em>texture</em>. A failed roll that alerts the guards becomes the reason the next town fears outsiders. A talking owl in one scene becomes a recurring informant. Improvisation creates consequences, and those consequences turn a one-shot into a world.</p>



<p>Don’t just patch the gaps. Plant seeds in them</p>
</blockquote>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">Final Thought: Let Go and Lean In</h2>



<p>Improvisation is the soul of a great game. Plans give you scaffolding, but improv gives you wings.</p>



<p>The next time your players throw you a curveball, smile. Breathe. Ask, “What if?” And then go with it.</p>



<p>You’re not lost. You’re exploring.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p><strong>Got a story about a wild player decision that turned into gold? Drop it below. And stay tuned — next up, we’re talking about managing players and making the table a place everyone wants to come back to.</strong></p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p><strong>Further Reading &amp; Links</strong></p>



<ul class="wp-block-list">
<li><a href="https://www.dawnfist.com/blog/gm-advice/how-to-improvise-as-dm/" target="_blank" rel="noreferrer noopener">Dawnfist: How to Improvise as DM? The Art of improvisation in TTRPGs</a></li>



<li><a href="https://nerdarchy.com/game-master-tips-running-roll-playing-game-fly-winging/" target="_blank" rel="noreferrer noopener">Nerdarchy: Winging It! Running a Roleplaying Game on the Fly</a></li>



<li><a href="https://nerdologists.com/2018/05/failing-forward-rpg-concepts/" target="_blank" rel="noreferrer noopener">Nerdologists: Failing Forward – RPG Concepts</a></li>



<li><a href="https://www.michaelghelfistudios.com/ttrpg-audio-guide/" target="_blank" rel="noreferrer noopener">Michael Ghelfi Studios: TTRPG Audio &#8211; Full Official Guide</a></li>



<li><a href="https://www.campaignmastery.com/blog/ten-tips-for-npc-creation/" target="_blank" rel="noreferrer noopener">Campaign Mastery: Ten Tips for NPC Creation</a></li>
</ul>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p><strong>#GamesHaven #ImprovTTRPG #WingItWisely #FailForward #GMingTips #UKTabletop #EleniSaysYesAnd</strong></p>



<p></p>
<p>The post <a href="https://gameshaven.co.uk/rpg-improv-like-a-pro/">RPG Improv Like a Pro (Even When You&#8217;re Panicking)</a> appeared first on <a href="https://gameshaven.co.uk">GAMES HAVEN</a>.</p>
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		<item>
		<title>Your First Story: Crafting a &#8216;One-Shot&#8217; That Packs a Punch (Without Losing Your Mind)</title>
		<link>https://gameshaven.co.uk/beginner-guide-one-shot-rpg-gm/</link>
					<comments>https://gameshaven.co.uk/beginner-guide-one-shot-rpg-gm/#respond</comments>
		
		<dc:creator><![CDATA[admin gamesHaven]]></dc:creator>
		<pubDate>Mon, 01 Sep 2025 16:46:03 +0000</pubDate>
				<category><![CDATA[Eleni’s Notebook]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[beginner GM one-shot]]></category>
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		<category><![CDATA[first time GM]]></category>
		<category><![CDATA[Games Haven guide]]></category>
		<category><![CDATA[GM prep tips]]></category>
		<category><![CDATA[GM structure]]></category>
		<category><![CDATA[how to run a one-shot]]></category>
		<category><![CDATA[improv GMing]]></category>
		<category><![CDATA[narrative one-shot]]></category>
		<category><![CDATA[new GM help]]></category>
		<category><![CDATA[one-shot adventure ideas]]></category>
		<category><![CDATA[one-shot formula]]></category>
		<category><![CDATA[one-shot RPG tips]]></category>
		<category><![CDATA[RPG planning UK]]></category>
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		<category><![CDATA[RPG story pacing]]></category>
		<category><![CDATA[run a game night]]></category>
		<category><![CDATA[run your first session]]></category>
		<category><![CDATA[short campaign design]]></category>
		<category><![CDATA[tabletop RPG writing]]></category>
		<category><![CDATA[tabletop session planning]]></category>
		<category><![CDATA[tabletop story guide]]></category>
		<category><![CDATA[TTRPG story structure]]></category>
		<guid isPermaLink="false">https://gameshaven.co.uk/?p=12226</guid>

					<description><![CDATA[<p>Learn how to plan and run your first tabletop one-shot RPG with confidence. Discover simple storytelling tips, the “Rule of Three,” GM prep hacks, and how to run an unforgettable session from start to finish.</p>
<p>The post <a href="https://gameshaven.co.uk/beginner-guide-one-shot-rpg-gm/">Your First Story: Crafting a &#8216;One-Shot&#8217; That Packs a Punch (Without Losing Your Mind)</a> appeared first on <a href="https://gameshaven.co.uk">GAMES HAVEN</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p><strong>How to Build Your First One-Shot Adventure (Without Melting Your Brain)</strong></p>



<p><strong>By Eleni Hart</strong></p>



<h2 class="wp-block-heading">Feeling Ready to GM? Here’s Your Next Step</h2>



<p>Right, you’ve decided to take the plunge, you’re feeling a bit more confident and now you want to know how to run a one-shot RPG(or at least less terrified), and you’re ready to actually run a game. Brilliant. But now comes the question that makes many a hopeful GM’s brain do a little fizzle:</p>



<p><strong>&#8220;Where do I even start with a story?&#8221;</strong></p>



<p>Relax, mate. We&#8217;re not building the next <em>Lord of the Rings</em> saga here. We&#8217;re aiming for something much more achievable, much more friendly to your budding GM brain: the humble, yet mighty, <strong>one-shot</strong>.</p>



<p>Thisn&#8217;t just a warm-up. It&#8217;s the perfect training ground for honing your GMing chops without getting bogged down in years of intricate lore or dozens of sprawling subplots. Think of it as a delicious, self-contained starter before the main course. Seriously, it&#8217;s easier than you think, and way less daunting.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">The Power of the One-Shot: Your Best Friend for First-Time GMing</h2>



<p>Why a one-shot? Let me count the ways. Honestly, they&#8217;re absolute gold for new GMs.</p>



<ul class="wp-block-list">
<li><strong>Low Commitment</strong><br>One session. One table. Three to four hours. If it goes sideways, no worries. You learn, you laugh, you try again.</li>



<li><strong>Focused Learning</strong><br>You get to practise the core GM skills – narration, NPC voices, rules calls, and sweet sweet improvisation – without needing to juggle a 30-session campaign bible.</li>



<li><strong>Player-Friendly</strong><br>It invites new players in, lets your veteran players try something different, and lowers the stakes just enough that everyone feels safe to experiment.</li>



<li><strong>Genre Playground</strong><br>Want to run a surreal goblin noir? A space romance? A heist inside a cursed library? One-shots are where those ideas live.</li>



<li><strong>Builds Confidence</strong><br>That feeling of finishing a game and seeing your players grin? That’s your GM XP right there.</li>
</ul>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h3 class="wp-block-heading">Personal Reflection: My First One-Shot Was a Mess — And That Was Perfect</h3>



<p>I remember the first one-shot I ever ran. It was supposed to be a straightforward goblin ambush on a lonely road. Simple, right? What actually happened was a three-hour debate about whether a cursed chicken the party found was a god in disguise. We never made it to the combat. And you know what? Everyone had a brilliant time. They still talk about that chicken. That session taught me something invaluable: players don’t need polish. They need a playground. Give them space, and they’ll build chaos and magic out of nothing.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">Use the &#8220;Rule of Three&#8221; Plot Structure</h2>



<p>You don’t need a five-act Shakespearean structure. You need clarity. You need pace. You need the Rule of Three.</p>



<h3 class="wp-block-heading">1. The Hook: The Call to Adventure</h3>



<p>This what gets them moving. Don’t overthink it..</p>



<ul class="wp-block-list">
<li>A mysterious scroll arrives</li>



<li>A magical duel backfires</li>



<li>The mayor’s cat disappears (and, returns with glowing eyes and cryptic whispers.),</li>
</ul>



<h3 class="wp-block-heading">2. The Middle Bit: Complications</h3>



<p>This the core of the <a href="https://gameshaven.co.uk/flesh-and-blood-card-gaming-mondays-at-games-haven-uk/">fun</a>. Drop two or three interesting challenges:</p>



<ul class="wp-block-list">
<li><strong>Combat</strong>: Fight or flee?</li>



<li><strong>Social</strong>: Convince the ghost not to scream “treason” in the town square</li>



<li><strong>Exploration</strong>: Navigate the shifting corridors of a dream-market</li>



<li><strong>Puzzles</strong>: Lift the curse without touching the amulet (easy, right?)</li>
</ul>



<h3 class="wp-block-heading">3. The Climax: Resolution or Chaos</h3>



<p>End on a bang, not a whimper.</p>



<ul class="wp-block-list">
<li>A boss fight</li>



<li>A chase through collapsing ruins</li>



<li>A choice between saving one village or damning another</li>
</ul>



<p>This gives structure to the chaos. And you want that structure. Trust me.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h3 class="wp-block-heading">The Temptation of Over-Planning (And Why I Ditched It)</h3>



<p>Early on, I made the classic mistake of writing three pages of backstory for an NPC shopkeeper. I gave him a tragic lost love, a connection to the villain, and a secret passion for underwater basket weaving. My players robbed him blind and set his shop on fire within ten minutes. I laughed. Then I quietly deleted two pages of notes and never looked back. These days, I plan light and leave lots of blanks. The players will fill them in faster and weirder than you ever could.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">You Are Allowed to Steal</h2>



<p>Every GM you admire steals. Lovingly. Like a well-read magpie.</p>



<ul class="wp-block-list">
<li><strong>Use Pre-Written Adventures</strong>: Even if you only take the skeleton</li>



<li><strong>Borrow Settings</strong>: That dream sequence from <em>Sandman</em>? That cursed vault in <em>Dishonored</em>? Reskin it</li>



<li><strong>Frankenstein It</strong>: Smash together ideas. A vampire in a Wild West ghost town. A wedding at sea during a kraken migration</li>
</ul>



<p>Inspiration is not theft. It’s curation.</p>



<h2 class="wp-block-heading"><strong>One-Shot Planning Advice &amp; Reading</strong></h2>







<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">Prep Smart: Keep It Light, Loose, and Player-Proof</h2>



<p>Don’t get tangled up in world-building you never use. You’re not writing lore for an encyclopedia. You’re prepping for a story..</p>



<h3 class="wp-block-heading">What You Actually Need:</h3>



<ul class="wp-block-list">
<li>A few bullet points of encounters</li>



<li>Three named NPCs max</li>



<li>A simple map or mind palace</li>



<li>An idea of how things might end, but room for surprises</li>
</ul>



<p>Let your players do the heavy lifting. That’s the fun part.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">Cheap Visuals, Big Impact</h2>



<p>You do not need animated battlemaps. You need vibes.</p>



<ul class="wp-block-list">
<li>Sketch a quick dungeon outline on scrap paper</li>



<li>Use coins or dice for positioning</li>



<li>Describe things dramatically. A single good metaphor can carry an entire room</li>
</ul>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">&#8220;Yes, And&#8221; Is Your Lifeline</h2>



<p>This not just improv advice. It’s the soul of collaborative <a href="https://gameshaven.co.uk/how-to-be-a-game-master-beginner-guide/">storytelling</a>.</p>



<ul class="wp-block-list">
<li><strong>&#8220;Yes, and&#8230;.&#8221;</strong> gives players agency</li>



<li><strong>&#8220;Yes, but&#8230;&#8221;</strong> gives tension</li>



<li><strong>&#8220;No, and here&#8217;s why&#8221;</strong> should be used sparingly</li>
</ul>



<p>The more you say yes, the more your world grows. And that’s where the magic lives.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">Final Words: Start Small, Think Big, Laugh Often</h2>



<p>One-shots are how you learn to fly without leaving the ground.</p>



<p>You’re not just running a game. You’re crafting a shared memory. You’re setting the table for chaos, drama, and dumb goblin plans that somehow work.</p>



<p>So start small. Keep it messy. Leave gaps for beauty. And remember that storytelling is already in your bones.</p>



<p>You are absolutely ready for this.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p><strong>What kind of one-shot are you planning? Drop your ideas below. Haunted train? Fey rave? Cursed bakery duel? WQe love dtails, drop your ideas and suggestions in our socials</strong></p>



<p><a href="https://gameshaven.co.uk/mana-mages-and-mayhem-playtest-nottingham/">GamesHaven</a> #GamesHavenUK #OneShotRPG #TTRPGTips #BeginnerGM #TabletopGaming #UKTabletop</p>
<p>The post <a href="https://gameshaven.co.uk/beginner-guide-one-shot-rpg-gm/">Your First Story: Crafting a &#8216;One-Shot&#8217; That Packs a Punch (Without Losing Your Mind)</a> appeared first on <a href="https://gameshaven.co.uk">GAMES HAVEN</a>.</p>
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		<title>So, You Wanna Be a Game Master? Let&#8217;s Talk Basics</title>
		<link>https://gameshaven.co.uk/how-to-be-a-game-master-beginner-guide/</link>
					<comments>https://gameshaven.co.uk/how-to-be-a-game-master-beginner-guide/#respond</comments>
		
		<dc:creator><![CDATA[admin gamesHaven]]></dc:creator>
		<pubDate>Sat, 30 Aug 2025 19:49:29 +0000</pubDate>
				<category><![CDATA[Eleni’s Notebook]]></category>
		<category><![CDATA[Games Haven Guide Series]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[beginner GM]]></category>
		<category><![CDATA[Cairn RPG]]></category>
		<category><![CDATA[D&D beginner]]></category>
		<category><![CDATA[Game Master guide]]></category>
		<category><![CDATA[Games Haven]]></category>
		<category><![CDATA[GM tips]]></category>
		<category><![CDATA[RPG advice]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[tabletop RPG]]></category>
		<category><![CDATA[TTRPG support]]></category>
		<category><![CDATA[UK RPG]]></category>
		<guid isPermaLink="false">https://gameshaven.co.uk/?p=12206</guid>

					<description><![CDATA[<p>Thinking of running your first tabletop RPG? This beginner-friendly guide breaks down what a Game Master really does, why you’re more ready than you think, and how to start strong with simple systems. Games Haven’s GM starter series begins here!</p>
<p>The post <a href="https://gameshaven.co.uk/how-to-be-a-game-master-beginner-guide/">So, You Wanna Be a Game Master? Let&#8217;s Talk Basics</a> appeared first on <a href="https://gameshaven.co.uk">GAMES HAVEN</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<h2 class="wp-block-heading">(How to be a game master)</h2>



<h2 class="wp-block-heading"><strong>GM Beginnings: You’re Already Closer Than You Think</strong></h2>



<p><em>By Eleni Hart</em> (Guest Blog Article)</p>



<p>There’s something mythic about the first time you sit behind the screen. as you learn your way in how to be a game master You’re no longer a wandering bard or a knife-happy rogue. You’re the one holding the map. The architect of the ruins. The voice behind the merchant with a bad attitude and even worse prices. The GM.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>It’s heady stuff.</p>
</blockquote>



<p>But also, let’s be honest, slightly terrifying. That first foray into running a game can feel like staring down an owlbear with a butter knife. You might find yourself thinking, surely I’m not ready. But here’s the secret most seasoned GMs don’t always say out loud: <strong>you probably are</strong>.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>You probably are.</p>



<p>Stepping behind that screen for the first time can feel a bit like staring down a particularly grumpy owlbear. It’s thrilling, full of promise, but just a bit intimidating. Don’t worry, every GM you admire, from Matt Mercer to your mate Dave who runs a cracking one-shot down the pub, started right where you are. Feeling nervous? That’s part of the rite of passage. Think of it like rolling a natural 1 on your first perception check, hilarious in hindsight.</p>



<p>But seriously, if you’ve played <a href="https://gameshaven.co.uk/games-workshop-community-rebellion-3d-printing/">tabletop games</a>, if you’ve loved a good story, or ever had a strong opinion on whether Frodo should’ve just flown the eagle to Mordor (he absolutely should have, don’t @ me), then you’ve got the raw ingredients already simmering away. GMing isn&#8217;t about perfection, it’s about creating memorable experiences, mucking about with your mates, and telling stories that leave everyone grinning, or slightly traumatised, by the end of the session.</p>
</blockquote>



<h2 class="wp-block-heading"><strong>So What <em>Is</em> a GM, Really?</strong></h2>



<p>Strip away the jargon and theatrics. The GM is a <strong>facilitator</strong>, a <strong>guide</strong>, a generous host making space for other people to tell a story with you..</p>



<p>You don’t need to be a <a href="https://gameshaven.co.uk/shop/">rules lawyer</a>. You don’t need to be an actor or a novelist. You just need to be willing. Willing to set the scene, juggle goblin voices, and say “yes, and…” when your players try to tame the mini-boss instead of fighting it.</p>



<p>You’re here to make the world feel real. That’s it. Everything else is detail.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>“The difference between chaos and story is a good GM with a pencil.”</p>
</blockquote>



<h2 class="wp-block-heading"><strong>Start With a One-Shot – And Let It Be a Little Messy</strong></h2>



<p>Think of your first session as a <strong>short story</strong>, not a saga. A one-shot keeps the stakes low, the pace tight, and the nerves manageable. It also gives you room to <strong>fail forward</strong>, which is Eleni-speak for “messing up in a way that makes the story better.”</p>



<p>Your players don’t want perfection. They want <strong>weird decisions</strong>, <strong>big emotions</strong>, and maybe a tavern brawl. Give them that.</p>



<p>And when they go wildly off-script? Breathe. Improvise. Pretend you planned it. (Bonus points if you actually write it down for later use.)</p>



<h2 class="wp-block-heading"><strong>Your Core Roles as GM</strong></h2>



<p>Let’s be practical. Here’s what you’re actually responsible for at the table:</p>



<ul class="wp-block-list">
<li><strong>Narrator</strong>: Describe the world vividly, but leave room for imagination.</li>



<li><strong>Rules Referee</strong>: Know the system well enough to keep the game moving. When in doubt, make a call and move on.</li>



<li><strong>Character Conductor</strong>: <a href="https://gameshaven.co.uk/flesh-and-blood-card-gaming-mondays-at-games-haven-uk/">Play</a> every shopkeeper, knight, and haunted sword. Give them just enough flavour to live.</li>



<li><strong>Vibe Curator</strong>: Keep an eye on the table. Is everyone engaged? Comfortable? Laughing? You’re the one steering that ship.</li>
</ul>



<h2 class="wp-block-heading"><strong>You Already Have the Instincts</strong></h2>



<p>If you’ve ever laughed at a critical fail, held your breath during a dice roll, or spent too long naming a fantasy pub, congratulations — you already get it.</p>



<p>Being a GM is less about memorising tables and more about <strong>emotional intelligence</strong>. You already know what makes a session shine. Use that.</p>



<h2 class="wp-block-heading"><strong>Systems That Won’t Make You Cry Into Your Character Sheets</strong></h2>



<p>Some games are beautiful. Some are accessible. Some have 500 pages of modifiers and acronyms. Do not start with those.</p>



<p>Here’s a list of beginner-friendly systems that Eleni herself has either run, broken, or adored:</p>







<p>Pick what feels right. Or pick what you know your group will vibe with. That’s half the battle.<br>* <strong>UK Language Friendly?</strong> (Why say this??. Some game books are american spellings and i havew had dsylexic friends some times struggle.)</p>



<h2 class="wp-block-heading"><strong>The GM Mindset: Permission to Be Human</strong></h2>



<p>You will forget a name. You will invent something brilliant by accident. You will have a session that doesn’t quite land. And that’s normal.</p>



<h4 class="wp-block-heading">The best GMs aren’t flawless. They’re just <em>present</em>.</h4>



<ul class="wp-block-list">
<li>Let your players surprise you</li>



<li>Say “I’ll get back to you” when you need a minute</li>



<li>Laugh. A lot</li>



<li>Celebrate chaos</li>
</ul>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p><em>You are not performing. You’re collaborating.</em></p>
</blockquote>



<h2 class="wp-block-heading"><strong>Eleni’s Starter Pack for New GMs</strong></h2>



<p>GM Tools and Resources: Your Creative Arsenal</p>



<p>You don’t need to be fancy, but a few tools can keep things flowing.</p>



<p><strong>Physical Tools</strong>:</p>



<ul class="wp-block-list">
<li>A notebook full of weird ideas and NPC names you stole from a baby name generator</li>



<li>A soft pencil and a mug of tea. 3 sugars please</li>



<li>Two silly voices (one posh, one goblin-y)</li>



<li>A dice set with emotional baggage</li>



<li>An understanding that players will never go where you expect and that’s glorious. and scarey as fuck.<br><br></li>
</ul>



<p><strong>Digital Tools</strong>:</p>



<ul class="wp-block-list">
<li>Campaign Management: Notion, Obsidian, or World Anvil</li>



<li>Online Play: Roll20, Owlbear Rodeo, Foundry</li>



<li>Random Generators: Donjon, Chartopia, Fantasy Name Generator</li>



<li>Music and Ambience: Syrinscape, Tabletop Audio, MyNoise</li>
</ul>



<p><strong>Tip</strong>: Start small. Find one or two tools that genuinely help. You can always expand later.</p>



<h2 class="wp-block-heading"><strong>Final Thought: You Belong Behind the Screen</strong></h2>



<p>You don’t need to prove anything. You don’t need a YouTube channel or a full campaign prepped. You just need to believe that storytelling is for everyone and that your story is worth telling.</p>



<h4 class="wp-block-heading">Because it is. As expected you already khow to be a game master</h4>



<p>So gather your courage and your snacks. Invite your friends. Tell the story that only you can tell.</p>



<p>We’ll be here cheering you on. <em>AND REMEMBER</em><br><br>You can absolutely do this,. Not next year. Not after three more campaigns. Now.</p>



<p>Your players want to have fun. That’s it. They want to tell a story, make daft decisions, and maybe save the world (or burn it down). You don’t need to be a walking encyclopaedia. You just need to care.</p>



<p>Look up rules. Ask for five minutes to think. Laugh when things go wrong. Most importantly, trust that what you bring to the table  your imagination, your voice, your take on the world is exactly what your group needs.</p>



<p>You’re not just ready. You’re necessary. The game literally doesn’t happen without you.</p>



<p>So go on. Light that spark. You’re going to be brilliant..</p>



<p>Next time, we’ll build your first one-shot – an adventure that fits in a single session and sets you up for success.</p>



<p>You&#8217;ve got this.</p>



<p>#GamesHaven #GamesHavenUK #TTRPG #TabletopGaming #BeginnerGM #StorytellingMatters #UKTabletop</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h3 class="wp-block-heading">For further reading, check out these credible sources and communities:</h3>



<ul class="wp-block-list">
<li><a href="https://en.wikipedia.org/wiki/Gamemaster">Wikipedia: Gamemaster</a>[](https://en.wikipedia.org/wiki/Gamemaster)</li>



<li><a href="https://gnomestew.com/how-different-rpgs-define-the-gms-role/">Gnome Stew: Defining the GM’s Role</a>[](https://gnomestew.com/how-different-rpgs-define-the-gms-role/)</li>



<li><a href="https://rollforfantasy.com/guides/first-time-gm.php">Roll For Fantasy: First Time Game Master Guide</a>[](https://rollforfantasy.com/guides/first-time-gm.php)</li>



<li><a href="https://lockhouse.co.uk/tabletop-rpg-tips-first-time-gms/">Lockhouse UK: RPG Tips for First Time GMs</a>[](https://lockhouse.co.uk/tabletop-rpg-tips-first-time-gms/)</li>



<li><a href="https://adventurerstable.com/easiest-tabletop-rpg-games-for-beginners">Adventurer’s Table: Easiest Tabletop RPG Games for Beginners</a>[](https://adventurerstable.com/easiest-tabletop-rpg-games-for-beginners)</li>



<li><a href="https://www.ttrpg-games.com/category/rules-lite/">TTRPG-Games: Best Rules Lite TTRPGs</a>[](https://www.ttrpg-games.com/category/rules-lite/)</li>



<li><a href="https://www.reddit.com/r/rpg/wiki/ruleslight/">Reddit: r/rpg Rules-Light Recommendations</a>[](https://www.reddit.com/r/rpg/wiki/ruleslight/)</li>



<li><a href="https://www.hipstersanddragons.com/matthew-mercer-dungeon-master-tips/">Hipsters &amp; Dragons: Matt Mercer Dungeon Master Tips</a>[](https://www.hipstersanddragons.com/matthew-mercer-dungeon-master-tips/)</li>



<li><a href="https://www.reddit.com/r/criticalrole/comments/yr5iws/cr_media_what_every_dungeon_master_can_learn_from/">Critical Role Discussion: What Every DM Can Learn</a>[](https://www.reddit.com/r/criticalrole/comments/yr5iws/cr_media_what_every_dungeon_master_can_learn_from/)</li>
</ul>
<p>The post <a href="https://gameshaven.co.uk/how-to-be-a-game-master-beginner-guide/">So, You Wanna Be a Game Master? Let&#8217;s Talk Basics</a> appeared first on <a href="https://gameshaven.co.uk">GAMES HAVEN</a>.</p>
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