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		<title>The Ultimate RPG Glossary: From Action Points to Virtual Tabletops</title>
		<link>https://gameshaven.co.uk/ultimate-rpg-glossary/</link>
		
		<dc:creator><![CDATA[admin gamesHaven]]></dc:creator>
		<pubDate>Wed, 20 Aug 2025 16:15:51 +0000</pubDate>
				<category><![CDATA[Games Haven Guide Series]]></category>
		<category><![CDATA[AoE RPG]]></category>
		<category><![CDATA[critical hit definition]]></category>
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					<description><![CDATA[<p>Confused by RPG jargon like AoE, crits, or railroading? This comprehensive glossary explains role-playing game terms with examples and links.</p>
<p>The post <a href="https://gameshaven.co.uk/ultimate-rpg-glossary/">The Ultimate RPG Glossary: From Action Points to Virtual Tabletops</a> appeared first on <a href="https://gameshaven.co.uk">GAMES HAVEN</a>.</p>
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										<content:encoded><![CDATA[
<h1 class="wp-block-heading">Comprehensive RPG Glossary </h1>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<h2 class="wp-block-heading">Comprehensive RPG Glossary</h2>



<p>Welcome to the <strong>Comprehensive <a href="https://gameshaven.co.uk/shop/">RPG</a> Glossary</strong> &#8212; a living reference designed to make sense of the language of role-playing games. Whether you’re a new player just picking up your first set of dice, a veteran GM searching for clarity, or a designer brushing up on industry jargon. This glossary aims to be both practical and approachable.</p>



<p>Role-playing games (RPGs) are more than just dice and character sheets. They are a shared <a href="https://gameshaven.co.uk/how-to-be-a-game-master-beginner-guide/">storytelling</a> medium with their own evolving vocabulary. Some of these terms have been around since the earliest days of <em>Dungeons &amp; Dragons</em> in the 1970s, while others are products of modern indie design, online play, and digital platforms. Knowing the difference between <em>fluff</em> and <em>crunch</em>, or understanding why <em>railroading</em> is frowned upon, helps you navigate not only the rules but also the culture and etiquette of play.</p>



<p>This glossary collects definitions, short explanations, and direct links to trusted sources like <strong><a href="https://www.wikipedia.org/">Wikipedia</a></strong>, official SRDs (System Reference Documents), and respected community wikis. Where necessary, I’ve also included fan-coined jargon a.nd modern innovations, from <strong>safety tools</strong> to <strong>virtual tabletops</strong></p>



<p>Think of it as both a dictionary and a guidebook:</p>



<ul class="wp-block-list">
<li>If you’re learning a new system, you can quickly look up unfamiliar mechanics.</li>



<li>If you’re a GM teaching newcomers, you can share this as a resource.</li>



<li>If you’re writing, designing, or debating online, you’ll have a neutral reference point.</li>
</ul>



<p>And because RPGs keep evolving, so will this glossary. It isn’t static &#8212; my Aim is that it’s built to grow with the <a href="https://gameshaven.co.uk/getting-started-kill-team-warhammer-guide/">hobby</a>.</p>



<p></p>



<h2 class="wp-block-heading"><a href="https://gameshaven.co.uk/nottingham-rpg-gaming/">Games Haven UK – Roleplaying Games (RPG) Community</a></h2>
</blockquote>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">A</h2>



<p><strong>Ability (Abilities)</strong><br>Core stats that define a character’s physical, mental, or social traits (e.g., Strength, Dexterity, Charisma). Also called <em>Attributes</em> or <em>Stats</em>.<br><a href="https://en.wikipedia.org/wiki/Attribute_(role-playing_games)">Wikipedia</a></p>



<p><strong>Action Points (AP)</strong><br>A pool of points spent per turn to perform actions, creating tactical flexibility. Common in tactical RPGs.<br><a href="https://en.wikipedia.org/wiki/Action_point_(game_mechanic)">Wikipedia</a></p>



<p><strong>Action Resolution</strong><br>Mechanics by which success or failure is determined (e.g., <a href="https://gameshaven.co.uk/games-haven-gallery-nottingham/">dice rolls</a>, card draws, comparisons to target numbers).<br><a href="https://en.wikipedia.org/wiki/Role-playing_game_mechanics">Wikipedia</a></p>



<p><strong>Adventure</strong><br>A single story or scenario, often one “episode” in a broader Campaign.<br><a>Wikipedia</a></p>



<p><strong>Alignment</strong><br>A character’s ethical/moral outlook (e.g., Lawful Good, Chaotic Evil in D&amp;D).<br><a href="https://en.wikipedia.org/wiki/Role-playing_game_scenario">Wikipedia</a></p>



<p><strong>AoE (Area of Effect)</strong><br>An effect (usually magical or explosive) impacting all within a defined space.<br><a>RPG StackExchange</a></p>



<p><strong>AC (Armor Class)</strong><br>How hard a creature is to hit in D&amp;D-style systems.<br><a>Wikipedia: Armor Class</a></p>



<p><strong>Actual Play</strong><br>Recordings, streams or write-ups of real game sessions.<br><a>Wikipedia: Actual play</a></p>



<p><strong>Advantages / Disadvantages</strong><br>Positive and negative character features used in many systems at creation or advancement.<br><a>Overview in GURPS</a></p>



<p><strong>Adventure Seed</strong><br>A short prompt the GM expands into a full scenario.</p>



<p><strong>AoO / Opportunity Attack</strong><br>A special reaction attack triggered by certain enemy actions.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">B</h2>



<p><strong>Battle Mat</strong><br>A grid or map for visualizing tactical combat, physical or digital.<br><a>Wikipedia</a></p>



<p><strong>Buff</strong><br>A temporary beneficial effect enhancing stats or performance.<br><a>Wikipedia</a></p>



<p><strong>Bug Hunt</strong><br>A scenario reduced to repetitive combat with little narrative depth.</p>



<p><strong>Badwrongfun</strong><br>Snark for “you’re having fun the wrong way”. Shorthand in forum debates.</p>



<p><strong>BBEG / LBEG</strong><br>Big Bad Evil Guy, and the lesser lieutenant version.</p>



<p><strong>BECMI</strong><br>Basic, Expert, Companion, Master, Immortal boxed sets of classic D&amp;D.<br><a>Wikipedia: D&amp;D Basic Set</a></p>



<p><strong>Boffer LARP</strong><br>LARP with padded weapons and physical combat.<br><a>Wikipedia: LARP</a></p>



<p><strong>Breath Weapon</strong><br>Area attack from creatures like dragons.</p>



<p><strong>Broad vs Narrow Skills</strong><br>Design shorthand: broad skills cover many actions; narrow skills are specific.</p>



<p><strong>BTB (By The Book)</strong><br>Playing strictly as written. See also <strong>RAW</strong>.</p>



<p><strong>BMX Bandit</strong><br>A competent PC overshadowed by another PC’s build. Comedy-reference slang.</p>



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<h2 class="wp-block-heading">C</h2>



<p><strong>Campaign</strong><br>A long-term series of connected adventures forming a continuous narrative.<br><a>Wikipedia</a></p>



<p><strong>Character Sheet</strong><br>The record of a character’s stats, gear, and backstory.<br><a>Wikipedia</a></p>



<p><strong>Class</strong><br>An archetype/profession (Fighter, Wizard, Rogue) defining abilities and playstyle.<br><a>Wikipedia</a></p>



<p><strong>Critical Hit (Crit)</strong><br>An exceptionally successful attack, usually dealing extra damage.<br><a>Wikipedia</a></p>



<p><strong>Crunch</strong><br>Rules-heavy mechanics; contrasted with <em>Fluff</em>.<br><a>Wikipedia</a></p>



<p><strong>Crowd Control (CC)</strong><br>Abilities that limit or disable multiple foes (e.g., stun, charm, paralysis).</p>



<p><strong>Called Shot</strong><br>Targeting a specific body part or item at increased difficulty.</p>



<p><strong>Caltrops</strong><br>Nickname for spiky d4s.</p>



<p><strong>Campaign Setting</strong><br>The world or milieu of play.<br><a>Wikipedia: Campaign setting</a></p>



<p><strong>Canon vs Fanon</strong><br>Official material vs community-accepted but unofficial material.<br><a>Wikipedia: Canon (fiction)</a></p>



<p><strong>Caster Supremacy / LFQW</strong><br>Balance issue where casters outscale non-casters.<br><a>Wikipedia: Linear fighter, quadratic wizard</a></p>



<p><strong>CGen</strong><br>Shorthand for character generation.</p>



<p><strong>Collapsing Die</strong><br>Opposite of exploding: low roll triggers an extra roll subtracted from the total.</p>



<p><strong>Core Rules</strong><br>The minimal rules needed to play a system.</p>



<p><strong>Creature</strong><br>Catch-all for anything that takes turns.</p>



<p><strong>Cross-Class</strong><br>Using a skill or feature outside your class, often less efficiently.</p>



<p><strong>CRPG</strong><br>Computer RPGs distinct from tabletop.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">D</h2>



<p><strong>Damage</strong><br>Numeric measure of harm inflicted, reducing HP or similar resources.<br><a>Wikipedia</a></p>



<p><strong>Dice Notation (dX)</strong><br>Expression for rolling dice: <em>XdY</em> means roll X dice with Y sides. Modifiers (+/-) apply.<br><a>Wikipedia</a></p>



<p><strong>Dice Tower</strong><br>A tool used to randomize dice rolls consistently.<br><a>BoardGameGeek</a></p>



<p><strong><a href="https://gameshaven.co.uk/ultimate-board-game-glossary-essential-terms/">Dungeon Crawl</a></strong><br>Exploration-focused adventure with monsters, traps, and treasure.<br><a>Wikipedia</a></p>



<p><strong><a href="https://gameshaven.co.uk/volunteer-dungeon-masters-nottingham/">Dungeon Master</a> (DM) / Game Master (GM)</strong><br>The player who runs the game world, controls NPCs, and arbitrates rules.<br><a>Wikipedia</a></p>



<p><strong>d[X] and d100</strong><br>Dice notation including percentile rolls.<br><a class="" href="https://en.wikipedia.org/wiki/Dice_notation">Wikipedia: Dice notation</a></p>



<p><strong>DC / Difficulty Class</strong><br>Target number a check must meet or beat.</p>



<p><strong>Decker Problem</strong><br>A mini-game isolates one player while others wait. Originated from Shadowrun’s “deckers”.<br><a>Wikipedia: Shadowrun – Decker</a></p>



<p><strong>Deus Ex Machina</strong><br>Outside-the-story rescue resolving a no-win state.<br><a>Wikipedia</a></p>



<p><strong>Dice Training</strong><br>Superstition about “training” dice by storage or pre-rolling.</p>



<p><strong>Disadvantage</strong><br>See Advantages/Disadvantages. Also the D&amp;D 5e mechanic paired with <strong>Advantage</strong>.<br><a class="" href="https://www.dndbeyond.com/sources/basic-rules/using-ability-scores#AdvantageandDisadvantage">D&amp;D Basic Rules</a></p>



<p><strong>DMG / PHB / MM</strong><br>Dungeon Master’s Guide, Player’s Handbook, Monster Manual.<br><a>DMG</a> | <a>PHB</a></p>



<p><strong>Dump Stat</strong><br>A least-valued ability often minimized during creation.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">E</h2>



<p><strong>Experience Points (XP)</strong><br>Points awarded for success, allowing advancement.<br><a>Wikipedia</a></p>



<p><strong>Expiration Level</strong><br>Fan term in D&amp;D about “sweet spots” where certain classes perform best.</p>



<p><strong>Effect / Status Effect</strong><br>Ongoing condition like poisoned, stunned, frightened.<br><a>Wikipedia: Status effect</a></p>



<p><strong>Exploding Dice</strong><br>Max result lets you roll again and add.</p>



<p><strong>Expiration Level</strong><br>Jargon for a class’s “sweet spot” level in 3.x optimization.</p>



<p><strong>Extra / Mook / Goon / Minion</strong><br>Lightweight NPC meant to be quickly overcome.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">F</h2>



<p><strong>Feat</strong><br>Special optional ability granting unique advantages.<br><a>Wikipedia</a></p>



<p><strong>Fate Points</strong><br>Narrative tokens in the Fate RPG used to shape outcomes.<br><a>Fate SRD</a></p>



<p><strong>Fluff</strong><br>Narrative details without mechanical impact.<br><a>Wikipedia</a></p>



<p><strong>Freeform</strong><br>Improvised roleplay with few or no rules.</p>



<p><strong>Fumble</strong><br>Critical failure result.</p>



<p><strong>Family / Series (site taxonomy)</strong><br>Geekdo indexing terms for grouping items.</p>



<p><strong>Fanon</strong><br>See Canon vs Fanon.</p>



<p><strong>Fortune / Karma / Drama (resolution)</strong><br>Forge-era shorthand: randomizer result, fixed attribute result, or narrative decision.</p>



<p><strong>Frag</strong><br>To kill something, especially with explosives.</p>



<p><strong>Fudge (GM Fudging)</strong><br>Secretly altering outcomes behind the screen.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">G</h2>



<p><strong>Gish</strong><br>Fan term for a fighter-mage hybrid. Originated in D&amp;D’s Githyanki lore.</p>



<p><strong>Grognard</strong><br>A veteran RPG player, often preferring old-school play.<br><a>Wikipedia</a></p>



<p><strong>GMPC</strong><br>A GM-controlled party member. Often discouraged.<br><a>RPG.SE explainer</a></p>



<p><strong>Gamist / Narrativist / Simulationist (GNS)</strong><br>Creative agenda model.<br><a class="" href="https://en.wikipedia.org/wiki/GNS_theory">Wikipedia: GNS theory</a></p>



<p><strong>Gearhead / Gun Bunny</strong><br>Player obsessed with kit or firearms detail.</p>



<p><strong>Gestalt</strong><br>Dual-track advancement combining two classes.</p>



<p><strong>Glass Cannon</strong><br>High damage, low durability.</p>



<p><strong>GM Fiat</strong><br>GM ruling overriding or extending written rules.</p>



<p><strong>Grainy</strong><br>Low granularity rules where distinctions are coarse.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">H</h2>



<p><strong>Hit Points (HP)</strong><br>Numerical measure of a character’s survivability.<br><a>Wikipedia</a></p>



<p><strong>House Rule</strong><br>Custom rule a group adopts to modify official systems.<br><a>Wikipedia</a></p>



<p><strong>Hack</strong><br>Adapting one system to a new setting or purpose.</p>



<p><strong>Heartbreaker / Fantasy Heartbreaker</strong><br>Ambitious indie D&amp;D-like unlikely to succeed commercially.<br><a>Wikipedia</a></p>



<p><strong>Hit Location</strong><br>Rules that track where a blow lands.</p>



<p><strong>Hex Map / Hexcrawl</strong><br>Hex-gridded maps and exploration style.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">I</h2>



<p><strong>Initiative</strong><br>Mechanic for determining combat turn order.</p>



<p><strong>In Character (IC)</strong><br>Acting and speaking as the character, not the player.</p>



<p><strong>Imploding Die</strong><br>See Collapsing Die.</p>



<p><strong><a href="https://gameshaven.co.uk/mana-mages-and-mayhem-playtest-nottingham/">Indie RPG</a></strong><br>Created and published outside major publishers.<br><a>Wikipedia</a></p>



<p><strong>IP / CP / SP</strong><br>Improvement, Character, and Skill Points.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">K</h2>



<p><strong>Knowledges</strong><br>Lore-based skills common in older D&amp;D editions.</p>



<p><strong>Karma</strong><br>A meta-currency or spiritual stat in some RPGs (e.g., Shadowrun).</p>



<p><strong>Karma (alt. meaning)</strong><br>Resolution by comparing fixed attributes rather than rolling.</p>



<p><strong>KTAATTS</strong><br>“Kill Them All And Take Their Stuff.” OSR-ish shorthand for loot-centric play.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">L</h2>



<p><strong>Level</strong><br>Numerical indicator of progress/power.<br><a>Wikipedia</a></p>



<p><strong>Loot</strong><br>Treasure or rewards gained through play.</p>



<p><strong>LARP / LRP / Chamber LARP</strong><br>Live play without dice. Chamber LARP is short-form in small spaces.<br><a>Wikipedia: LARP</a></p>



<p><strong>Lasersharking</strong><br>Stacking too many “cool” ideas into one thing, often silly.</p>



<p><strong>LBB</strong><br>Little Brown Books (OD&amp;D) or Little Black Books (Traveller).</p>



<p><strong>Lethal vs Subdual (Non-lethal) Damage</strong><br>Different damage tracks with different effects.<br><a>Wikipedia: Non-lethal damage</a></p>



<p><strong>Level-Based vs Point-Based</strong><br>Discrete levels vs spendable points for advancement.<br><a class="" href="https://en.wikipedia.org/wiki/Character_level">Wikipedia: Character level</a> | <a>Character points</a></p>



<p><strong>Line of Sight / Line of Effect</strong><br>Can you see it vs can the effect reach it.</p>



<p><strong>Little Hitler</strong><br>Slang for a domineering player. Use sparingly.</p>



<p><strong>LoE / LoS</strong><br>Abbreviations for the above.</p>



<p><strong>Lone Wolf</strong><br>Solo play with one GM and one player.</p>



<p><strong>Lumping / Root-Branch / Skill Tree</strong><br>Different ways to group or unlock skills.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">M</h2>



<p><strong>Magic Points (MP) / Mana</strong><br>Resource spent to cast spells.<br><a>Wikipedia</a></p>



<p><strong>Metagaming</strong><br>Using out-of-character knowledge to affect in-game choices.<br><a>Wikipedia</a></p>



<p><strong>Miniature</strong><br>Miniature figures representing characters or monsters.<br><a>Wikipedia</a></p>



<p><strong>Magic(al) Tea Party</strong><br>Pejorative for heavy GM fiat or undefined abilities.</p>



<p><strong>Mary Sue</strong><br>Wish-fulfillment, unrealistically perfect character.<br><a>Wikipedia</a></p>



<p><strong>Meat Shield</strong><br>Colloquial for a tank.<br><a>Wikipedia: Tank (gaming)</a></p>



<p><strong>Mech Pilot</strong><br>Player focusing on pre-codified action menus instead of in-world choices.</p>



<p><strong>Melee</strong><br>Close-quarters fighting.<br><a>Wikipedia</a></p>



<p><strong>Metagame</strong><br>Discussion or choices at the player level rather than the character’s.</p>



<p><strong>Metaplot</strong><br>Publisher-advanced setting storyline outside the table.<br><a>Wikipedia</a></p>



<p><strong>Min-Maxing</strong><br>Optimizing strengths while dumping weaknesses.<br><a>Wikipedia</a></p>



<p><strong>Moderator / Referee / Storyteller / Narrator</strong><br>Other labels for the GM.</p>



<p><strong>Monty Haul</strong><br>Treasure-heavy play where loot trumps story.<br><a>Wikipedia</a></p>



<p><strong>Munchkin</strong><br>Power-gamer focused on advantage over narrative.<br><a>Wikipedia</a></p>



<p><strong>Murderhobo</strong><br>PC who wanders, kills, and loots with minimal ties.<br><a>Wikipedia</a></p>



<p><strong>Murphy’s Rule</strong><br>Rule that produces odd or unintended outcomes.</p>



<p><strong>Multi-Class / Gestalt / Mutt</strong><br>Combining classes in one character.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">N</h2>



<p><strong>Narrativism</strong><br>Playstyle focused on story and character arcs.<br><a>Wikipedia</a></p>



<p><strong>NPC (Non-Player Character)</strong><br>Any character run by the GM.</p>



<p><strong>Natural X</strong><br>Unmodified die result, e.g., natural 1 or natural 20.</p>



<p><strong>Nerfing</strong><br>Out-of-game rules change that reduces power.<br><a>Wikipedia</a></p>



<p><strong>Narrow Skills</strong><br>See Broad vs Narrow Skills.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">O</h2>



<p><strong>One-Shot</strong><br>A single-session self-contained RPG adventure.<br><a>RPG StackExchange</a></p>



<p><strong>Open Game License (OGL)</strong><br>License allowing free use of certain RPG content.<br><a>Wikipedia</a></p>



<p><strong>OSR (Old School Renaissance)</strong><br>Community reviving and remixing early RPG styles.<br><a>Wikipedia</a></p>



<p><strong>OA</strong><br>See AoO.</p>



<p><strong>Old-School / OSR</strong><br>Early-edition style or its modern revival.<br><a class="" href="https://en.wikipedia.org/wiki/Old_School_Renaissance">Wikipedia: OSR</a></p>



<p><strong>One-Character Game</strong><br>Games where everyone plays the same role archetype.</p>



<p><strong>OOC / IC</strong><br>Out of Character vs In Character.</p>



<p><strong>Open Content / OGL / SRD</strong><br>Licensing that allows reuse of rules text.<br><a class="" href="https://en.wikipedia.org/wiki/Open_Game_License">Open Game License</a> | <a>SRD</a></p>



<p><strong>Opposed vs Unopposed Action</strong><br>Checks contested by another creature vs static challenges.</p>



<p><strong>Optional / Variant Rules</strong><br>Published but not required rules modules.</p>



<p><strong>Ouija Board <a href="https://gameshaven.co.uk/flesh-and-blood-card-gaming-mondays-at-games-haven-uk/">Gaming</a></strong><br>Expecting a narrative quality without anyone taking explicit steps to achieve it.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">P</h2>



<p><strong>Party</strong><br>Group of player characters adventuring together.</p>



<p><strong>Perception</strong><br>Mechanic for noticing hidden threats or objects.</p>



<p><strong>Play-by-Post (PbP)</strong><br>RPGs played via forums or text platforms.</p>



<p><strong>PbtA (Powered by the Apocalypse)</strong><br>A rules-light RPG engine emphasizing narrative moves.<br><a>PbtA Games List</a></p>



<p><strong>Party Charter</strong><br>Agreements on loot, responsibilities, attendance, boundaries.</p>



<p><strong>PBEM / PBF / PbP</strong><br>Play by email, forum, or posts.<br><a>Wikipedia: Play-by-email</a></p>



<p><strong>Percentile System</strong><br>Resolution using d100 rolls.</p>



<p><strong>Phase</strong><br>Sub-unit of a round.</p>



<p><strong>PnP</strong><br>Pen-and-paper play (tabletop).</p>



<p><strong>PHB</strong><br>Player’s Handbook. See DMG above.</p>



<p><strong>Pseudo-clone / Retro-clone</strong><br>Games emulating older systems to be compatible or evoke feel.<br><a>Wikipedia: Retro-clone</a></p>



<p><strong>POD</strong><br>Print on demand.</p>



<p><strong>Powers / Psionics</strong><br>Supernatural abilities, including psychic powers.</p>



<p><strong>Progression Tree / Skill Tree</strong><br>Unlock chains for abilities or skills.<br><a>Wikipedia</a></p>



<p><strong>PvP</strong><br>Player vs Player conflict.<br><a>Wikipedia</a></p>



<p><strong>PWYW</strong><br>Pay-what-you-want pricing.</p>



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<h2 class="wp-block-heading">Q</h2>



<p><strong>Quantum Ogre / Quantum Bear</strong><br>Illusion of choice where outcomes are forced regardless of path.</p>



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<h2 class="wp-block-heading">R</h2>



<p><strong>Railroading</strong><br>When the GM forces players into a fixed story path.</p>



<p><strong>Reroll</strong><br>Rolling dice again under defined conditions.</p>



<p><strong>Roleplaying</strong><br>Acting out a character’s actions, voice, and choices.</p>



<p><strong>Race</strong><br>Ancestry or species choice. Affects traits and options.</p>



<p><strong>RAW</strong><br>Rules As Written.<br><a>RPG.SE tag wiki</a></p>



<p><strong>Range Bands</strong><br>Abstract distance categories used instead of precise measurements.</p>



<p><strong>Ranged</strong><br>Attacks that work at a distance.</p>



<p><strong>Redshirt</strong><br>Expendable NPC mostly present to die.<br><a>Wikipedia</a></p>



<p><strong>Retcon</strong><br>Retroactive continuity change.<br><a>Wikipedia</a></p>



<p><strong>Rez</strong><br>Resurrect a dead PC.</p>



<p><strong>Romeroading / Roads to Rome</strong><br>Any path leads to the same scene or outcome.</p>



<p><strong>Roll-Play</strong><br>Focusing on dice and mechanics over acting.</p>



<p><strong>Round / Turn / Phase</strong><br>Time structure of action in encounters.</p>



<p><strong>Rules / Rules-Heavy / Rules-Light / Rules Lawyer</strong><br>System density and table behavior around rules disputes.</p>



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<h2 class="wp-block-heading">S</h2>



<p><strong>Sandbox</strong><br>Campaign style where players freely explore and shape the world.<br><a>Wikipedia</a></p>



<p><strong>Saving Throw</strong><br>A roll to resist harmful effects (e.g., poison, magic).</p>



<p><strong>Session Zero</strong><br>Pre-game meeting where expectations, rules, and boundaries are set.<br><a>Session Zero Guide</a></p>



<p><strong>Skill</strong><br>A learned proficiency affecting task success.</p>



<p><strong>Spell Slot</strong><br>Resource tracking spell usage in systems like D&amp;D.</p>



<p><strong>Storytelling</strong><br>Emphasis on collaborative narrative over mechanics.</p>



<p><strong>Safety Tools</strong><br>Agreements (X-Card, Lines &amp; Veils) for ensuring player comfort.<br><a>RPG Museum</a></p>



<p><strong>Save or Suck</strong><br>A save that, if failed, leaves a target largely useless for the scene.</p>



<p><strong>Series / Family (site taxonomy)</strong><br>Geekdo grouping terms.</p>



<p><strong>Simulationist</strong><br>GNS category focused on internally consistent worlds.</p>



<p><strong>Skill-Based</strong><br>Progress largely via skills rather than classes.</p>



<p><strong>Skill Points / SP</strong><br>Points to buy or raise skills.</p>



<p><strong>Social Contract</strong><br>Table agreements and expectations.</p>



<p><strong>SOP</strong><br>Standard operating procedure the party repeats routinely.</p>



<p><strong>Spell-Slinger</strong><br>Colloquial for a dedicated caster.</p>



<p><strong>Splatbook</strong><br>Supplement focused on a specific class, faction, etc.<br><a>Wikipedia</a></p>



<p><strong>Squaregrid</strong><br>Maps that use squares rather than hexes.</p>



<p><strong>SRD</strong><br>See Open Content above.</p>



<p><strong>Stats</strong><br>Numbers that define characters, items or foes.</p>



<p><strong>Status</strong><br>See Effect / Status Effect.</p>



<p><strong>Story Games</strong><br>RPGs that emphasize narrative structure and player authorship.<br><a>Wikipedia</a></p>



<p><strong>Subdual / Non-lethal Damage</strong><br>Damage track that incapacitates rather than kills.<br><a>Wikipedia</a></p>



<p><strong>System</strong><br>All mechanics and procedures that make the game run.</p>



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<h2 class="wp-block-heading">T</h2>



<p><strong>Tank</strong><br>Character designed to absorb damage and protect allies.</p>



<p><strong>Template</strong><br>Rules applied to modify a creature or PC.</p>



<p><strong>Trait</strong><br>A personality or physical characteristic with game impact.</p>



<p><strong>Turn</strong><br>A structured moment in combat where players act in sequence.</p>



<p><strong>Talent(s)</strong><br>Synonym for trait or special ability.</p>



<p><strong>Take 10 / Take 20</strong><br>D&amp;D 3.x options to assume average or thorough results on certain checks.<br><a>d20 SRD reference</a></p>



<p><strong>Target Number</strong><br>Number you must meet or beat to succeed.</p>



<p><strong>THAC0</strong><br>“To Hit Armor Class 0.” Classic D&amp;D to-hit math.<br><a>Wikipedia</a></p>



<p><strong>Third-Party</strong><br>Content made by publishers other than the core IP owner.</p>



<p><strong>To-Hit / Attack Roll</strong><br>Roll to determine if an attack connects.<br><a>D&amp;D Basic Rules</a></p>



<p><strong>TPK (Total Party Kill)</strong><br>Entire party is defeated in one encounter.<br><a>Wikipedia</a></p>



<p><strong>Trap Option</strong><br>A listed choice that is strictly worse than alternatives, often snaring new players.</p>



<p><strong>Transhuman</strong><br>Settings about heavily augmented or post-human characters.</p>



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<h2 class="wp-block-heading">U</h2>



<p><strong>Unconscious</strong><br>State where a character is incapacitated.</p>



<p><strong>Unopposed Action</strong><br>Task resolution without a direct opponent.</p>



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<h2 class="wp-block-heading">V</h2>



<p><strong>Virtual Tabletop (VTT)</strong><br>Digital platforms enabling online play (Roll20, Foundry).<br><a>Roll20</a> | <a>Foundry VTT</a></p>



<p><strong>Variant Rules</strong><br>Optional modules that change default play.</p>



<p><strong>Verisimilitude</strong><br>Believability within the fiction.</p>



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<h2 class="wp-block-heading">W</h2>



<p><strong>Wound</strong><br>Serious injury with lasting penalties.</p>



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<h2 class="wp-block-heading">X</h2>



<p><strong>XP (Experience Points)</strong><br>See <em>Experience Points</em>.</p>



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<h2 class="wp-block-heading">Modern / Emerging Terms</h2>



<p><strong>Advantage/Disadvantage</strong><br>Mechanic (D&amp;D 5e) where two dice are rolled; best or worst is kept.<br><a>D&amp;D 5e SRD</a></p>



<p><strong>Die Pool</strong><br>Systems rolling multiple dice at once, counting successes.</p>



<p><strong>Legacy RPG</strong><br>Games where choices permanently change the world across sessions.</p>



<p><strong>Narrative Control</strong><br>Authority granted to players or GM to shape outcomes beyond dice.</p>



<p><strong>Augmented Reality RPG</strong><br>Play that integrates AR tech for immersion.</p>
<p>The post <a href="https://gameshaven.co.uk/ultimate-rpg-glossary/">The Ultimate RPG Glossary: From Action Points to Virtual Tabletops</a> appeared first on <a href="https://gameshaven.co.uk">GAMES HAVEN</a>.</p>
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