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		<title>RPG Improv Like a Pro (Even When You&#8217;re Panicking)</title>
		<link>https://gameshaven.co.uk/rpg-improv-like-a-pro/</link>
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		<dc:creator><![CDATA[admin gamesHaven]]></dc:creator>
		<pubDate>Mon, 01 Sep 2025 16:55:32 +0000</pubDate>
				<category><![CDATA[Eleni’s Notebook]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[beginner GM help]]></category>
		<category><![CDATA[fail forward]]></category>
		<category><![CDATA[Games Haven]]></category>
		<category><![CDATA[GM tips]]></category>
		<category><![CDATA[improv for GMs]]></category>
		<category><![CDATA[NPC creation]]></category>
		<category><![CDATA[RPG improvisation]]></category>
		<category><![CDATA[tabletop chaos]]></category>
		<guid isPermaLink="false">https://gameshaven.co.uk/?p=12227</guid>

					<description><![CDATA[<p>New to improvisation as a Game Master? Learn how to confidently handle player chaos, build NPCs on the fly, and turn failed rolls into brilliant story twists. Improv isn’t scary – it’s your secret storytelling weapon.</p>
<p>The post <a href="https://gameshaven.co.uk/rpg-improv-like-a-pro/">RPG Improv Like a Pro (Even When You&#8217;re Panicking)</a> appeared first on <a href="https://gameshaven.co.uk">GAMES HAVEN</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p><strong>By Eleni Hart</strong></p>



<h2 class="wp-block-heading">GM Improv Guide: How to Wing It Without Losing the Plot</h2>



<h2 class="wp-block-heading">Embrace the Unexpected: Why Improv Is Your Best Friend as a GM</h2>



<p>GM Improv Guide: How to Wing It Without Losing the Plot, wellSo, you’ve planned your one-shot. You’ve got a hook, some challenges, and a dramatic finale. Maybe you even drew a map that looks suspiciously like a startled platypus. You’re ready. Then a player says:<br><strong>“I ignore the glowing orb and talk to the squirrel.”</strong></p>



<p>Cue the blank stare. The panic. The internal screaming. All your plans have gone up in smoke.</p>



<p>Welcome to the magic. and <a href="https://gameshaven.co.uk/shop/">RPG</a> Improv Like a Pro (Even When You&#8217;re Panicking)</p>



<p>Improv is not just a safety net for derailed sessions. It’s the beating heart of TTRPG <a href="https://gameshaven.co.uk/how-to-be-a-game-master-beginner-guide/">storytelling</a>. Learning to improvise turns you from a script-reader into a world-weaver. This how you go from surviving as a GM to absolutely thriving.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">Why Improvisation Is Essential to Great GMing</h2>



<p>You cannot prepare for everything. You will try. You will have documents, maps, notes, diagrams. And yet, your players will adopt the villain’s pet or try to sell the key to a sentient sword for a handful of goblin teeth.</p>



<p>This not failure. This invitation.</p>



<p>The best sessions are not the ones that go to plan. They’re the ones that feel alive. Improv turns the story from a linear track into something that grows, breathes, and reacts. It turns your players from audience members into co-authors.</p>



<p>And no, you don’t need to be a stand-up comic or master voice actor. You just need to be present. Listen. Respond. Ask questions. Lean in.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>Improv, in truth, is theatre — not of perfection, but of panic. That moment where a player makes a choice you didn’t foresee? That’s not a failure state. That’s the curtain lifting. You are no longer presenting a fixed narrative; you are performing a duet in real time.</p>



<p>Ask yourself what you’d want to happen <em>as a player</em>. Let instinct lead. Even if the answer feels strange — a squirrel who was once a prince, a bread golem with performance anxiety — go with it. Your players will follow your energy more than your logic. Surprise them, and yourself, in equal measure.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">“What If?” — Your Secret Weapon</h2>



<p>This the ultimate improv tool:<br><strong>Ask yourself, “What if?”</strong></p>



<p>Your players interact with something weird or off-script? Try these:</p>



<ul class="wp-block-list">
<li>What if the squirrel is a wizard&#8217;s disgruntled familiar?</li>



<li>What if the glowing orb is actually a trapped soul?</li>



<li>What if the locked door only opens when a bard sings?</li>
</ul>



<p>You don’t need a full scene ready. You just need a thread. Pick the idea that excites you. Pull it. Let the world unfold in real-time.</p>



<p>That’s storytelling. Not predicting — discovering.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">On-the-Fly NPCs: Quick Personalities That Stick</h2>



<p>Nobody expects Oscar-worthy performances. They want memorable characters. Here’s how to build one in 30 seconds:</p>



<h3 class="wp-block-heading">One Defining Trait</h3>



<p>Give your NPC one thing. It could be:</p>



<ul class="wp-block-list">
<li>Nervous energy</li>



<li>Overconfidence</li>



<li>Blunt honesty</li>
</ul>



<h3 class="wp-block-heading">The Rule of Three</h3>



<p>Come up with three traits or facts. Use one or two in <a href="https://gameshaven.co.uk/flesh-and-blood-card-gaming-mondays-at-games-haven-uk/">play</a>.</p>



<p>Example:</p>



<ul class="wp-block-list">
<li>The innkeeper collects silver spoons</li>



<li>They’re terrified of frogs</li>



<li>Secretly in love with the stablehand</li>
</ul>



<h3 class="wp-block-heading">Voice Cues</h3>



<p>Change pitch, rhythm, or tone:</p>



<ul class="wp-block-list">
<li>Speak slower for someone calculating</li>



<li>Speed up for nervous types</li>



<li>Use your hands more if they’re passionate</li>
</ul>



<p>You are not on stage. This shared pretend. Enjoy it.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h3 class="wp-block-heading">A Personal Aside (for the NPC section)</h3>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>I once created an NPC entirely because I couldn&#8217;t remember the name I gave a merchant two sessions earlier. In a panic, I introduced her twin brother — identical in voice, mannerisms, and obsession with gemstone dice. The players loved him. They now send him birthday gifts in character.</p>



<p>That’s the power of committing to a bit. Your NPCs do not need depth — they need distinction. A single trait, a tiny hook, a sense of place. That’s all it takes.</p>
</blockquote>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">Fail Forward: Turn Mistakes Into Story Beats</h2>



<p>Failures should not kill momentum. They should pivot the narrative.</p>



<p>Examples:</p>



<ul class="wp-block-list">
<li>Failed lockpick? It breaks, and a noise draws attention</li>



<li>Failed persuasion? Now the NPC is suspicious and watching closely</li>



<li>Botched spell? A minor wild magic surge surprises everyone</li>
</ul>



<p>Every mistake is a story beat waiting to happen.</p>



<p>More on this philosophy here: <a>The Alexandrian on Failing Forward</a></p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">Prep That Supports, Not Smothers</h2>



<p>Improvisation doesn’t mean no prep. It means <strong>strategic</strong> prep.</p>



<h3 class="wp-block-heading">What to Prepare:</h3>



<ul class="wp-block-list">
<li>A few key NPCs with motivations</li>



<li>Your main locations and vibes</li>



<li>A name list for quick invention</li>



<li>A loose ending or goal</li>
</ul>



<p>Avoid scripting dialogue or full scenes. Bullet points are gold.</p>



<h3 class="wp-block-heading">Handy Tools:</h3>



<ul class="wp-block-list">
<li><a>Donjon.bin.sh</a> — random generators</li>



<li><a>Fantasy Name Generators</a> — essential for fast naming</li>



<li><a>Chartopia</a> — great for random tables</li>
</ul>



<p>More tips: <a>Roleplaying Tips on Improvised Plots</a></p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">Real Talk: Eleni’s Take on Improv Nerves</h2>



<p>Let me tell you something real. I once had a game derailed by a frog statue. A throwaway description. One player decided it looked familiar. Another tried to commune with it. Thirty minutes later, they were calling it Frogfather and building it a shrine.</p>



<p>Was it in the notes? Not even slightly. But it became the emotional core of the session.</p>



<p>Improv is not about mastery. It’s about <strong>trust</strong> — in yourself, in your players, in the story you’re all building.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h3 class="wp-block-heading">Improvising as Worldbuilding (for the fail forward or final thought section)</h3>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>Every time you improvise, you’re not just solving a problem. You’re building <em>texture</em>. A failed roll that alerts the guards becomes the reason the next town fears outsiders. A talking owl in one scene becomes a recurring informant. Improvisation creates consequences, and those consequences turn a one-shot into a world.</p>



<p>Don’t just patch the gaps. Plant seeds in them</p>
</blockquote>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading">Final Thought: Let Go and Lean In</h2>



<p>Improvisation is the soul of a great game. Plans give you scaffolding, but improv gives you wings.</p>



<p>The next time your players throw you a curveball, smile. Breathe. Ask, “What if?” And then go with it.</p>



<p>You’re not lost. You’re exploring.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p><strong>Got a story about a wild player decision that turned into gold? Drop it below. And stay tuned — next up, we’re talking about managing players and making the table a place everyone wants to come back to.</strong></p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p><strong>Further Reading &amp; Links</strong></p>



<ul class="wp-block-list">
<li><a href="https://www.dawnfist.com/blog/gm-advice/how-to-improvise-as-dm/" target="_blank" rel="noreferrer noopener">Dawnfist: How to Improvise as DM? The Art of improvisation in TTRPGs</a></li>



<li><a href="https://nerdarchy.com/game-master-tips-running-roll-playing-game-fly-winging/" target="_blank" rel="noreferrer noopener">Nerdarchy: Winging It! Running a Roleplaying Game on the Fly</a></li>



<li><a href="https://nerdologists.com/2018/05/failing-forward-rpg-concepts/" target="_blank" rel="noreferrer noopener">Nerdologists: Failing Forward – RPG Concepts</a></li>



<li><a href="https://www.michaelghelfistudios.com/ttrpg-audio-guide/" target="_blank" rel="noreferrer noopener">Michael Ghelfi Studios: TTRPG Audio &#8211; Full Official Guide</a></li>



<li><a href="https://www.campaignmastery.com/blog/ten-tips-for-npc-creation/" target="_blank" rel="noreferrer noopener">Campaign Mastery: Ten Tips for NPC Creation</a></li>
</ul>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p><strong>#GamesHaven #ImprovTTRPG #WingItWisely #FailForward #GMingTips #UKTabletop #EleniSaysYesAnd</strong></p>



<p></p>
<p>The post <a href="https://gameshaven.co.uk/rpg-improv-like-a-pro/">RPG Improv Like a Pro (Even When You&#8217;re Panicking)</a> appeared first on <a href="https://gameshaven.co.uk">GAMES HAVEN</a>.</p>
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		<item>
		<title>So, You Wanna Be a Game Master? Let&#8217;s Talk Basics</title>
		<link>https://gameshaven.co.uk/how-to-be-a-game-master-beginner-guide/</link>
					<comments>https://gameshaven.co.uk/how-to-be-a-game-master-beginner-guide/#respond</comments>
		
		<dc:creator><![CDATA[admin gamesHaven]]></dc:creator>
		<pubDate>Sat, 30 Aug 2025 19:49:29 +0000</pubDate>
				<category><![CDATA[Eleni’s Notebook]]></category>
		<category><![CDATA[Games Haven Guide Series]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[beginner GM]]></category>
		<category><![CDATA[Cairn RPG]]></category>
		<category><![CDATA[D&D beginner]]></category>
		<category><![CDATA[Game Master guide]]></category>
		<category><![CDATA[Games Haven]]></category>
		<category><![CDATA[GM tips]]></category>
		<category><![CDATA[RPG advice]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[tabletop RPG]]></category>
		<category><![CDATA[TTRPG support]]></category>
		<category><![CDATA[UK RPG]]></category>
		<guid isPermaLink="false">https://gameshaven.co.uk/?p=12206</guid>

					<description><![CDATA[<p>Thinking of running your first tabletop RPG? This beginner-friendly guide breaks down what a Game Master really does, why you’re more ready than you think, and how to start strong with simple systems. Games Haven’s GM starter series begins here!</p>
<p>The post <a href="https://gameshaven.co.uk/how-to-be-a-game-master-beginner-guide/">So, You Wanna Be a Game Master? Let&#8217;s Talk Basics</a> appeared first on <a href="https://gameshaven.co.uk">GAMES HAVEN</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<h2 class="wp-block-heading">(How to be a game master)</h2>



<h2 class="wp-block-heading"><strong>GM Beginnings: You’re Already Closer Than You Think</strong></h2>



<p><em>By Eleni Hart</em> (Guest Blog Article)</p>



<p>There’s something mythic about the first time you sit behind the screen. as you learn your way in how to be a game master You’re no longer a wandering bard or a knife-happy rogue. You’re the one holding the map. The architect of the ruins. The voice behind the merchant with a bad attitude and even worse prices. The GM.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>It’s heady stuff.</p>
</blockquote>



<p>But also, let’s be honest, slightly terrifying. That first foray into running a game can feel like staring down an owlbear with a butter knife. You might find yourself thinking, surely I’m not ready. But here’s the secret most seasoned GMs don’t always say out loud: <strong>you probably are</strong>.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>You probably are.</p>



<p>Stepping behind that screen for the first time can feel a bit like staring down a particularly grumpy owlbear. It’s thrilling, full of promise, but just a bit intimidating. Don’t worry, every GM you admire, from Matt Mercer to your mate Dave who runs a cracking one-shot down the pub, started right where you are. Feeling nervous? That’s part of the rite of passage. Think of it like rolling a natural 1 on your first perception check, hilarious in hindsight.</p>



<p>But seriously, if you’ve played <a href="https://gameshaven.co.uk/games-workshop-community-rebellion-3d-printing/">tabletop games</a>, if you’ve loved a good story, or ever had a strong opinion on whether Frodo should’ve just flown the eagle to Mordor (he absolutely should have, don’t @ me), then you’ve got the raw ingredients already simmering away. GMing isn&#8217;t about perfection, it’s about creating memorable experiences, mucking about with your mates, and telling stories that leave everyone grinning, or slightly traumatised, by the end of the session.</p>
</blockquote>



<h2 class="wp-block-heading"><strong>So What <em>Is</em> a GM, Really?</strong></h2>



<p>Strip away the jargon and theatrics. The GM is a <strong>facilitator</strong>, a <strong>guide</strong>, a generous host making space for other people to tell a story with you..</p>



<p>You don’t need to be a <a href="https://gameshaven.co.uk/shop/">rules lawyer</a>. You don’t need to be an actor or a novelist. You just need to be willing. Willing to set the scene, juggle goblin voices, and say “yes, and…” when your players try to tame the mini-boss instead of fighting it.</p>



<p>You’re here to make the world feel real. That’s it. Everything else is detail.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p>“The difference between chaos and story is a good GM with a pencil.”</p>
</blockquote>



<h2 class="wp-block-heading"><strong>Start With a One-Shot – And Let It Be a Little Messy</strong></h2>



<p>Think of your first session as a <strong>short story</strong>, not a saga. A one-shot keeps the stakes low, the pace tight, and the nerves manageable. It also gives you room to <strong>fail forward</strong>, which is Eleni-speak for “messing up in a way that makes the story better.”</p>



<p>Your players don’t want perfection. They want <strong>weird decisions</strong>, <strong>big emotions</strong>, and maybe a tavern brawl. Give them that.</p>



<p>And when they go wildly off-script? Breathe. Improvise. Pretend you planned it. (Bonus points if you actually write it down for later use.)</p>



<h2 class="wp-block-heading"><strong>Your Core Roles as GM</strong></h2>



<p>Let’s be practical. Here’s what you’re actually responsible for at the table:</p>



<ul class="wp-block-list">
<li><strong>Narrator</strong>: Describe the world vividly, but leave room for imagination.</li>



<li><strong>Rules Referee</strong>: Know the system well enough to keep the game moving. When in doubt, make a call and move on.</li>



<li><strong>Character Conductor</strong>: <a href="https://gameshaven.co.uk/flesh-and-blood-card-gaming-mondays-at-games-haven-uk/">Play</a> every shopkeeper, knight, and haunted sword. Give them just enough flavour to live.</li>



<li><strong>Vibe Curator</strong>: Keep an eye on the table. Is everyone engaged? Comfortable? Laughing? You’re the one steering that ship.</li>
</ul>



<h2 class="wp-block-heading"><strong>You Already Have the Instincts</strong></h2>



<p>If you’ve ever laughed at a critical fail, held your breath during a dice roll, or spent too long naming a fantasy pub, congratulations — you already get it.</p>



<p>Being a GM is less about memorising tables and more about <strong>emotional intelligence</strong>. You already know what makes a session shine. Use that.</p>



<h2 class="wp-block-heading"><strong>Systems That Won’t Make You Cry Into Your Character Sheets</strong></h2>



<p>Some games are beautiful. Some are accessible. Some have 500 pages of modifiers and acronyms. Do not start with those.</p>



<p>Here’s a list of beginner-friendly systems that Eleni herself has either run, broken, or adored:</p>







<p>Pick what feels right. Or pick what you know your group will vibe with. That’s half the battle.<br>* <strong>UK Language Friendly?</strong> (Why say this??. Some game books are american spellings and i havew had dsylexic friends some times struggle.)</p>



<h2 class="wp-block-heading"><strong>The GM Mindset: Permission to Be Human</strong></h2>



<p>You will forget a name. You will invent something brilliant by accident. You will have a session that doesn’t quite land. And that’s normal.</p>



<h4 class="wp-block-heading">The best GMs aren’t flawless. They’re just <em>present</em>.</h4>



<ul class="wp-block-list">
<li>Let your players surprise you</li>



<li>Say “I’ll get back to you” when you need a minute</li>



<li>Laugh. A lot</li>



<li>Celebrate chaos</li>
</ul>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p><em>You are not performing. You’re collaborating.</em></p>
</blockquote>



<h2 class="wp-block-heading"><strong>Eleni’s Starter Pack for New GMs</strong></h2>



<p>GM Tools and Resources: Your Creative Arsenal</p>



<p>You don’t need to be fancy, but a few tools can keep things flowing.</p>



<p><strong>Physical Tools</strong>:</p>



<ul class="wp-block-list">
<li>A notebook full of weird ideas and NPC names you stole from a baby name generator</li>



<li>A soft pencil and a mug of tea. 3 sugars please</li>



<li>Two silly voices (one posh, one goblin-y)</li>



<li>A dice set with emotional baggage</li>



<li>An understanding that players will never go where you expect and that’s glorious. and scarey as fuck.<br><br></li>
</ul>



<p><strong>Digital Tools</strong>:</p>



<ul class="wp-block-list">
<li>Campaign Management: Notion, Obsidian, or World Anvil</li>



<li>Online Play: Roll20, Owlbear Rodeo, Foundry</li>



<li>Random Generators: Donjon, Chartopia, Fantasy Name Generator</li>



<li>Music and Ambience: Syrinscape, Tabletop Audio, MyNoise</li>
</ul>



<p><strong>Tip</strong>: Start small. Find one or two tools that genuinely help. You can always expand later.</p>



<h2 class="wp-block-heading"><strong>Final Thought: You Belong Behind the Screen</strong></h2>



<p>You don’t need to prove anything. You don’t need a YouTube channel or a full campaign prepped. You just need to believe that storytelling is for everyone and that your story is worth telling.</p>



<h4 class="wp-block-heading">Because it is. As expected you already khow to be a game master</h4>



<p>So gather your courage and your snacks. Invite your friends. Tell the story that only you can tell.</p>



<p>We’ll be here cheering you on. <em>AND REMEMBER</em><br><br>You can absolutely do this,. Not next year. Not after three more campaigns. Now.</p>



<p>Your players want to have fun. That’s it. They want to tell a story, make daft decisions, and maybe save the world (or burn it down). You don’t need to be a walking encyclopaedia. You just need to care.</p>



<p>Look up rules. Ask for five minutes to think. Laugh when things go wrong. Most importantly, trust that what you bring to the table  your imagination, your voice, your take on the world is exactly what your group needs.</p>



<p>You’re not just ready. You’re necessary. The game literally doesn’t happen without you.</p>



<p>So go on. Light that spark. You’re going to be brilliant..</p>



<p>Next time, we’ll build your first one-shot – an adventure that fits in a single session and sets you up for success.</p>



<p>You&#8217;ve got this.</p>



<p>#GamesHaven #GamesHavenUK #TTRPG #TabletopGaming #BeginnerGM #StorytellingMatters #UKTabletop</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h3 class="wp-block-heading">For further reading, check out these credible sources and communities:</h3>



<ul class="wp-block-list">
<li><a href="https://en.wikipedia.org/wiki/Gamemaster">Wikipedia: Gamemaster</a>[](https://en.wikipedia.org/wiki/Gamemaster)</li>



<li><a href="https://gnomestew.com/how-different-rpgs-define-the-gms-role/">Gnome Stew: Defining the GM’s Role</a>[](https://gnomestew.com/how-different-rpgs-define-the-gms-role/)</li>



<li><a href="https://rollforfantasy.com/guides/first-time-gm.php">Roll For Fantasy: First Time Game Master Guide</a>[](https://rollforfantasy.com/guides/first-time-gm.php)</li>



<li><a href="https://lockhouse.co.uk/tabletop-rpg-tips-first-time-gms/">Lockhouse UK: RPG Tips for First Time GMs</a>[](https://lockhouse.co.uk/tabletop-rpg-tips-first-time-gms/)</li>



<li><a href="https://adventurerstable.com/easiest-tabletop-rpg-games-for-beginners">Adventurer’s Table: Easiest Tabletop RPG Games for Beginners</a>[](https://adventurerstable.com/easiest-tabletop-rpg-games-for-beginners)</li>



<li><a href="https://www.ttrpg-games.com/category/rules-lite/">TTRPG-Games: Best Rules Lite TTRPGs</a>[](https://www.ttrpg-games.com/category/rules-lite/)</li>



<li><a href="https://www.reddit.com/r/rpg/wiki/ruleslight/">Reddit: r/rpg Rules-Light Recommendations</a>[](https://www.reddit.com/r/rpg/wiki/ruleslight/)</li>



<li><a href="https://www.hipstersanddragons.com/matthew-mercer-dungeon-master-tips/">Hipsters &amp; Dragons: Matt Mercer Dungeon Master Tips</a>[](https://www.hipstersanddragons.com/matthew-mercer-dungeon-master-tips/)</li>



<li><a href="https://www.reddit.com/r/criticalrole/comments/yr5iws/cr_media_what_every_dungeon_master_can_learn_from/">Critical Role Discussion: What Every DM Can Learn</a>[](https://www.reddit.com/r/criticalrole/comments/yr5iws/cr_media_what_every_dungeon_master_can_learn_from/)</li>
</ul>
<p>The post <a href="https://gameshaven.co.uk/how-to-be-a-game-master-beginner-guide/">So, You Wanna Be a Game Master? Let&#8217;s Talk Basics</a> appeared first on <a href="https://gameshaven.co.uk">GAMES HAVEN</a>.</p>
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